allboardgames.com
Nuba box art
1995 Ranked #16,835

Nuba

An abstract race-and-conflict game has players send numbered pieces across a grid to establish the highest musician on the far side. Each token trades wrestling strength for musical value, while an X piece can end the game immediately.

Abstract Abstract Strategy Grid Movement Square Grid Players: Two-Player Only Games

Players

2

Play time

Not listed

Age

12+

Complexity

2/5

Rating

6.17

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.4/5

Harder to teach

Replay value 4.0/5

High replayability

Interaction 3.7/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

The board is a 5 x 6 grid. Each player has ten tokens, numbered 1 - 9 and one 'X'.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

The board is a 5 x 6 grid. Each player has ten tokens, numbered 1 - 9 and one 'X'. Players alternate setting their pieces in the two rows nearest them. The lower the number on the token, the better a wrestler that piece is. The higher the number, the better the musician (but that makes that piece a lousy wrestler). The idea is to get your highest possible piece to the opposite side of the board. When a piece successfully reaches the opposite side of the board, it is placed in the honorable musician space. It remains there unless another piece (of either player) with a higher value reaches the opposite side, in which case it supplants this piece as the best musician. The game ends when no one can oust the reigning musician (which means no one has a piece left on the board of a higher value). If a player's piece marked with the 'X' reaches the opposite side, the game immediately ends and that player is victorious. A variant is given in which all pieces which cross the board are summed to determine the winner, although a player exiting their 'X' still wins immediately. The original magazine publication also suggests playing on a 6x6 board with additional '10' and '11' pieces.

Browse all classifications

Shopping

Where to buy

No verified retailer offers are available yet. The references below may still help you continue your search.

Unverified shopping references

Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
No editions imported yet.

Player resources

Rulebooks, player aids, FAQs, and solo resources.

No files imported yet.

Game and edition data

All specifications (5)

Play and group

Players
2
Best with
2
Play time
10 min
Age
12+
Complexity
2.0/5
Credits and catalog connections

Credits

Designers

1
Reiner Knizia

Artists

1
Franz Vohwinkel

Publishers

2
AMIGO Games & Puzzles Publications

Linked items

No published linked games yet.