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Nuba box art

Nuba

Players

2

Time

?-?

Age

12+

Weight

2

Rating

6.17

Fit

Teach 2.4

Teaching signal

Replay 4.0

High replayability

Interaction 3.7

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 3.5

More strategic control

Table feel

Nuba has a high level of direct confrontation and strategic depth in confrontation. Players need to frequently pay attention to and react to others' strategies and turns. However, there is less emphasis on cooperation in the game.

Replay value

Nuba has a high replayability score due to its high variability gameboard, impactful expansions, deep strategic possibilities, and good scalability. It offers a fresh experience each time it is played and allows players to improve their strategies over time. The game's player interaction and ease of learning also contribute to its replay value.

Luck profile

Nuba has a moderate level of luck involved in the game. Random elements, such as dice rolls or card draws, have a notable but not exclusive impact on the game outcome. However, players have substantial ability to mitigate the effects of randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role. Overall, Nuba strikes a good balance between luck and strategy.

Overview

The board is a 5 x 6 grid. Each player has ten tokens, numbered 1 - 9 and one 'X'. Players alternate setting their pieces in the two rows nearest them. The lower the number on the token, the better a wrestler that piece is. The higher the number, the better the musician (but that makes that piece a lousy wrestler). The idea is to get your highest possible piece to the opposite side of the board. When a piece successfully reaches the opposite side of the board, it is placed in the honorable musician space. It remains there unless another piece (of either player) with a higher value reaches the opposite side, in which case it supplants this piece as the best musician. The game ends when no one can oust the reigning musician (which means no one has a piece left on the board of a higher value). If a player's piece marked with the 'X' reaches the opposite side, the game immediately ends and that player is victorious. A variant is given in which all pieces which cross the board are summed to determine the winner, although a player exiting their 'X' still wins immediately. The original magazine publication also suggests playing on a 6x6 board with additional '10' and '11' pieces.

Editions

Edition Year Language Publisher / Region
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Files

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Credits

Designers

1
Reiner Knizia

Artists

1
Franz Vohwinkel

Publishers

2
AMIGO Games & Puzzles Publications

Linked items

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