Table feel
Moderate level of interaction with a good balance between direct confrontation and strategic depth.
Players
2
Time
?-?
Age
10+
Weight
3.48
Rating
7.71
Teaching signal
High replayability
Highly interactive
Scales well
Deep strategy
Luck-sensitive
Moderate level of interaction with a good balance between direct confrontation and strategic depth.
Trench has a high replayability score due to its high variability gameboard, impactful expansions, deep strategic possibilities, and good scalability. While it may take some time to learn, the game offers a fresh and engaging experience with each playthrough.
Trench has a moderate influence of luck. Random elements like dice rolls or card draws have a notable but not exclusive impact on the game outcome. Players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.
Trench is an abstract strategy game for two players based on the trench wars of World War I. Unlike most games, in Trench the 8x8 grid board is diamond-shaped; each player sets up his army on opposing sides of the "trench", which divides the board into two. As hostilities between the armies commanded by the players grow, each attempts to seize control over the trench in order to take full advantage of its strategic potential, hoping thus to breach the opponent's defenses and capture the most valuable and important pieces. From the Soldiers to the General, each piece being subject to specific maneuvers, all will have to cooperate in order to be able to occupy the trench, invade the enemy's territory, and vanquish the foe. The army that manages to survive after two battles wins the game!
| Edition | Year | Language | Publisher / Region |
|---|---|---|---|
| No editions imported yet. | |||
No files imported yet.
No commerce mappings imported yet.
No linked items imported yet.