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Dipole box art

Dipole

Players

2

Time

?-?

Age

?+

Weight

2.78

Rating

5.60

Fit

Teach 2.3

Teaching signal

Replay 4.0

High replayability

Interaction 3.7

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 3.2

Luck-sensitive

Table feel

Dipole has a high level of direct confrontation and strategic depth in confrontation. Players need to frequently pay attention to and react to others' strategies and turns. However, there is a lower emphasis on cooperation in the game.

Replay value

Dipole has a high replayability score due to its high variability gameboard, impactful expansions, deep strategic possibilities, and good scalability. The game offers fresh experiences each time it is played and allows players to improve their strategies over time. The presence of expansions adds new content and gameplay elements, further enhancing the replay value. The game adapts well to different player counts without compromising its appeal or balance. Although it may take some time to learn, the depth it offers makes it worth the effort.

Luck profile

Dipole has a moderate influence of luck. Random elements have a notable but not exclusive impact on the game outcome. Players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.

Overview

Dipole, played with a Checkers set, begins with two stacks of checkers: a stack of 12 white checkers in White's nearest row, and likewise for Black. A stack, or a portion of a stack, is moved a distance equal to the number of checkers in the moved stack. So a three-stack, for example, can be moved a distance of three squares. Non-capturing moves must be made forward or diagonally forward. Capturing moves can be made in any of eight directions. A stack can capture only equal size or smaller stacks. To win, all of your opponent's checkers must be removed from the board. Draws cannot occur in Dipole.

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Editions

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Credits

Designers

1
Mark Steere

Publishers

2
GAMES Magazine Mark Steere Games

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