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Dipole box art
2007 Ranked #20,846

Dipole

This abstract stack-movement game has players move checker stacks, capture enemy stacks, and remove every opposing checker from the board. Stack size determines movement distance and capture limits, creating a contest of growing mobility and tactical restraint.

Abstract Abstract Strategy Grid Movement Square Grid Category: Combinatorial

Players

2

Play time

Not listed

Age

?+

Complexity

2.78/5

Rating

5.60

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.3/5

Harder to teach

Replay value 4.0/5

High replayability

Interaction 3.7/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 4 specifications

How it plays

How does it play?

Dipole, played with a Checkers set, begins with two stacks of checkers: a stack of 12 white checkers in White's nearest row, and likewise for Black. A stack, or a portion of a stack, is moved a distance equal to the number of checkers in the moved stack.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

Dipole, played with a Checkers set, begins with two stacks of checkers: a stack of 12 white checkers in White's nearest row, and likewise for Black. A stack, or a portion of a stack, is moved a distance equal to the number of checkers in the moved stack. So a three-stack, for example, can be moved a distance of three squares. Non-capturing moves must be made forward or diagonally forward. Capturing moves can be made in any of eight directions. A stack can capture only equal size or smaller stacks. To win, all of your opponent's checkers must be removed from the board. Draws cannot occur in Dipole.

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
No editions imported yet.

Player resources

Rulebooks, player aids, FAQs, and solo resources.

No files imported yet.

Game and edition data

All specifications (4)

Play and group

Players
2
Best with
2
Play time
30 min
Complexity
2.8/5
Credits and catalog connections

Credits

Designers

1
Mark Steere

Publishers

2
GAMES Magazine Mark Steere Games

Linked items

No published linked games yet.