Table feel
Moderate level of direct and strategic confrontation with high interaction frequency, but low emphasis on cooperation.
Players
2
Time
?-?
Age
8+
Weight
2
Rating
6.89
Teaching signal
High replayability
Highly interactive
Scales well
Deep strategy
Luck-sensitive
Moderate level of direct and strategic confrontation with high interaction frequency, but low emphasis on cooperation.
The game kait? has a high replayability score due to its high variability, strategic depth, and adaptability to different player counts. The presence of expansions and moderate learning curve further enhance its replay value.
The final luck score for Kait is 6.67, indicating a balanced mix of luck and strategy. Random elements have a notable but not exclusive impact on the game outcome, and players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.
Two samurai play their favorite game, with the goal of removing the opponent's weapons. With the help of Kait? the master thief, they mutually capture each other's helmets and swords and the valuable crests of their clan. With these items, you can buy back lost weapons, but your fate will depend on how well you use the master thief... KAIT? is a two-player strategy game in which players take turns moving the single pawn to capture tiles from the opponent. At which point of in the playing area the pillar changes hands is of crucial importance. —description from the publisher
| Edition | Year | Language | Publisher / Region |
|---|---|---|---|
| No editions imported yet. | |||
No files imported yet.
No commerce mappings imported yet.
No linked items imported yet.