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Entrapment box art
Rich game profile

Entrapment

"The object of Entrapment is to eliminate your opponent's roamers (pawns) by surrounding them with impenetrable obstacles and thus rendering them incapable of movement. A roamer that cannot move is considered captured, and is eliminated from the board. When all a player's roamers...

Players

2

Time

?-?

Age

12+

Weight

3.11

Rating

7.95

Should this hit the table?

Quick read before the metadata.

Entrapment has a high level of direct confrontation and strategic depth in confrontation. Players need to frequently pay attention to and react to each other's strategies and turns. However, there is less emphasis on cooperation in the game.

Teach 2.9

Teaching signal

Replay 4.1

High replayability

Interaction 3.6

Highly interactive

Scaling 4.4

Scales well

Strategy 4.7

Deep strategy

Control 3.2

Luck-sensitive

Table feel

Entrapment has a high level of direct confrontation and strategic depth in confrontation. Players need to frequently pay attention to and react to each other's strategies and turns. However, there is less emphasis on cooperation in the game.

Replay value

Entrapment offers a high level of variability with its gameboard, allowing for different experiences each time it is played. The presence of expansions adds to the replay value, providing new content and gameplay elements. The game also offers deep strategic possibilities and room for improvement in tactics and strategies. The player interaction score is moderate, and the game scales well with different numbers of players. While it may take some time to learn, the game strikes a balance between easiness and depth. Overall, Entrapment has a strong replayability score of 8.12.

Luck profile

Entrapment has a moderate influence of luck. Random elements have a notable but not exclusive impact on the game outcome. Players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.

Overview

What ABG knows about this game

"The object of Entrapment is to eliminate your opponent's roamers (pawns) by surrounding them with impenetrable obstacles and thus rendering them incapable of movement. A roamer that cannot move is considered captured, and is eliminated from the board. When all a player's roamers have been 'entrapped' in this way the game is over, and his or her opponent declared the winner. Components: Hand-made wooden board 3 roamers (mobile pieces) per player, in 2 colors 25 barriers per player, in 2 colors Billed as "The next classic strategy game", this is a clever game in the mode of Blockade; but with immobilization as the goal, rather than race to an objective. There are a couple of interesting twists to the theme - firstly, you may move through your own barriers once (after which they become neutral), secondly, pieces that are surrounded but not dead are forced to move. Online Play Boardspace.net (real time, AI option) Mobile Apps Boardspace.net local multiplayer or online, IOS Boardspace.net local multiplayer or online, Android

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Commerce mapping

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Credits

People and publishers

Designers

1
Rich Gowell

Publishers

1
Gowell Classic Games

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