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Urbino box art
Rich game profile

Urbino

Urbino is a semi-abstract city-building game played on a 9 by 9 square board. Each player has 18 houses, 6 palaces and 3 towers of their color. Additionally there are two neutral architect figures on the board. On their turn players may reposition one of the architects who look i...

Players

2

Time

30-45

Age

10+

Weight

2.25

Rating

8.07

Should this hit the table?

Quick read before the metadata.

Urbino has a moderate level of direct confrontation and strategic depth in confrontation. Players need to frequently pay attention to and react to others' strategies and turns. However, there is not a strong emphasis on cooperation in the game.

Teach 2.4

Teaching signal

Replay 3.9

High replayability

Interaction 3.7

Highly interactive

Scaling 3.8

Scales well

Strategy 4.5

Deep strategy

Control 3.5

More strategic control

Table feel

Urbino has a moderate level of direct confrontation and strategic depth in confrontation. Players need to frequently pay attention to and react to others' strategies and turns. However, there is not a strong emphasis on cooperation in the game.

Replay value

Urbino has a high replayability score due to its high variability gameboard, strategic depth, and scalability. The presence of expansions and moderate player interaction also contribute to its replay value. Although it may take some time to learn, the game offers a rewarding and engaging experience for those willing to invest the effort.

Luck profile

Urbino has a moderate level of luck involved in the game. Random elements like dice rolls or card draws have a notable but not exclusive impact on the game outcome. However, players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.

Overview

What ABG knows about this game

Urbino is a semi-abstract city-building game played on a 9 by 9 square board. Each player has 18 houses, 6 palaces and 3 towers of their color. Additionally there are two neutral architect figures on the board. On their turn players may reposition one of the architects who look in orthogonal and diagonal directions targeting at spaces where buildings may be placed. There are some building rules which further restrict the placement options. In the end, when there are no more architect moves left, the town is evaluated. The different buildings score one, two or three points in quarters you have the majority. Special monuments like town walls, ducal palaces or cathedrals score twice as many points. The player with the highest score wins. —description from the designer

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Editions

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Credits

People and publishers

Designers

1
Dieter Stein

Artists

1
Ludwig Gerhards

Publishers

1
Clemens Gerhards

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