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C-cross box art

C-cross

Players

2

Time

20-30

Age

10+

Weight

2

Rating

7.63

Fit

Teach 2.4

Teaching signal

Replay 4.0

High replayability

Interaction 3.7

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 3.2

Luck-sensitive

Table feel

C-Cross has a high level of direct confrontation and strategic depth in confrontation. Players must frequently pay attention to and react to others' strategies and turns. However, the game does not emphasize cooperation as much.

Replay value

C-Cross offers a high level of variability with its gameboard, allowing for different experiences each time it is played. The presence of expansions adds new content and gameplay elements, further enhancing replay value. The game also provides deep strategic possibilities and room for improvement over time. While the player interaction score is average, the scalability of the game is good, adapting well to different player counts. The easiness to learn score falls within an acceptable range, making it accessible to new players while still offering depth. Overall, C-Cross has a strong replayability score of 7.9.

Luck profile

C-Cross has a balanced mix of luck and strategy. Random elements have a notable but not exclusive impact on the game outcome, and players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.

Overview

In C-Cross, you want to connect two opposing sides of the game board with your own tiles — but before you can place a large C-shaped tile on the board, you need to place three pawns in the area where this tile would go. When you do conquer an area with three of your pawns and cover it with one of your tiles, you return those pawns to your supply. The tricky part, however, is that if your opponent has a pawn in this area when you cover it, you must lose one of your pawns elsewhere on the board, replacing it with the opponent's pawn! If you connect two opposing sides with your C-tiles, you win. Alternatively, if your opponent can't play, you also win!

Editions

Edition Year Language Publisher / Region
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Files

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Credits

Designers

1
Ludovic Gimet

Publishers

1
Clemens Gerhards

Linked items

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