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Creeper box art

Creeper

Players

2

Time

?-?

Age

10+

Weight

2

Rating

6.56

Fit

Teach 2.4

Teaching signal

Replay 3.9

High replayability

Interaction 3.7

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 2.7

Luck-sensitive

Table feel

Moderate level of direct and strategic confrontation with high interaction frequency, but low emphasis on cooperation.

Replay value

The game Creeper has a high replayability score due to its high variability gameboard, impactful expansions, deep strategic possibilities, and adaptability to different player counts. It offers fresh experiences each time it is played and allows players to discover new tactics and strategies. While it may take some time to learn, the depth it offers makes it worth the investment.

Luck profile

Creeper has a moderate influence of luck. Random elements like dice rolls or card draws play a notable but not exclusive impact on the game outcome. Players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a balanced mix of luck and strategy.

Overview

Selection #4 of The Games Collection by Pin International. Creeper is an abstract strategy game which belongs in the same family as Hex/Twixt. That is, two players attempt to link two sides of the board with a chain of pieces. Players: 2 only. One plays black, the other white. The Bits: 16 pawns, 8 black and 8 white. 32 "Othello" disks, i.e. black one side and white on the other. A board made up of a 6×6 square grid of octagons. The game: Although the spaces on the board are octagonal, the main playing pieces ( the pawns ) are placed and played in the squares that are formed where the corners of the octagons meet. On his/her turn, the player may move one of their 8 pawns. A move may consist of leaping diagonally over an octagon, or a simple move between one octagon and the next in a straight line, or finally a pawn may capture an opponents` pawn by jumping over it a la checkers/draughts. In the first case, if a pawn makes the diagonal jump one of two actions may take place: if the octagon is empty, one of the disks is played inside it, with the players` colour uppermost. Alternatively, if the octagon is occupied by an opponents` disk, this disk is flipped over to show the opposite side (and therefore colour). The winner is the first player to link two specific diagonally opposed corners ( black must link top left to bottom right and white top right to bottom left), with a continuous chain of their colour disks. Only orthogonal links count, not diagonal.

Editions

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Credits

Designers

1
Graham Lipscomb

Publishers

2
Graham's Games Pin International

Linked items

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