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Creeper box art
1995 Ranked #14,653

Creeper

Players move pawns and place or flip disks, trying to link their assigned opposite corners with a continuous chain. Diagonal jumps can change disk colors, so every movement can build a route or unravel an opponent’s.

Abstract Abstract Strategy Pattern Building Mechanism: Connection Players: Two-Player Only Games

Players

2

Play time

Not listed

Age

10+

Complexity

2/5

Rating

6.56

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.4/5

Harder to teach

Replay value 3.9/5

High replayability

Interaction 3.7/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

Selection #4 of The Games Collection by Pin International. Creeper is an abstract strategy game which belongs in the same family as Hex/Twixt.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

Selection #4 of The Games Collection by Pin International. Creeper is an abstract strategy game which belongs in the same family as Hex/Twixt. That is, two players attempt to link two sides of the board with a chain of pieces. Players: 2 only. One plays black, the other white. The Bits: 16 pawns, 8 black and 8 white. 32 "Othello" disks, i.e. black one side and white on the other. A board made up of a 6×6 square grid of octagons. The game: Although the spaces on the board are octagonal, the main playing pieces ( the pawns ) are placed and played in the squares that are formed where the corners of the octagons meet. On his/her turn, the player may move one of their 8 pawns. A move may consist of leaping diagonally over an octagon, or a simple move between one octagon and the next in a straight line, or finally a pawn may capture an opponents` pawn by jumping over it a la checkers/draughts. In the first case, if a pawn makes the diagonal jump one of two actions may take place: if the octagon is empty, one of the disks is played inside it, with the players` colour uppermost. Alternatively, if the octagon is occupied by an opponents` disk, this disk is flipped over to show the opposite side (and therefore colour). The winner is the first player to link two specific diagonally opposed corners ( black must link top left to bottom right and white top right to bottom left), with a continuous chain of their colour disks. Only orthogonal links count, not diagonal.

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Editions

Language and publisher variants currently recorded in the catalog.

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Player resources

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Game and edition data

All specifications (5)

Play and group

Players
2
Best with
2
Play time
20 min
Age
10+
Complexity
2.0/5
Credits and catalog connections

Credits

Designers

1
Graham Lipscomb

Publishers

2
Graham's Games Pin International

Linked items

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