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Fano330-r-morris box art

Fano330-r-morris

Players

2

Time

5-20

Age

8+

Weight

2

Rating

6.98

Fit

Teach 2.3

Teaching signal

Replay 3.9

High replayability

Interaction 3.8

Highly interactive

Scaling 3.8

Scales well

Strategy 4.6

Deep strategy

Control 3.7

More strategic control

Table feel

Moderate level of direct and strategic confrontation with high interaction frequency, but low emphasis on cooperation.

Replay value

The game fano330-r-morris has a high replayability score, offering a great degree of variability in each playthrough, deep strategic possibilities, and good scalability. The presence of expansions adds to its replay value. While it may not be the easiest game to learn, it still provides an engaging and fresh experience.

Luck profile

The final luck score for fano330-r-morris is 7.333. This indicates that the game has a moderate level of luck influence. Random elements have a minimal impact on the game outcome, and players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.

Overview

Fano330-R-Morris is a ruthless game, in that you can never win on your turn, but you can lose. The “Fano” portion of the name comes from the board, which depicts the Fano plane. The Fano plane is a finite projective plane with the minimum number of points and lines possible: 7 points and 7 lines (counting the circle), with 3 points on each line, and 3 lines through every point. The “330” portion of the name comes from the original playing pieces for the game: ¥330 of Japanese coins: Player 1 would use two ¥100 coins and two ¥50 coins, while Player 2 would use two ¥10 coins and two ¥5 coins. For the nestorgames edition, each player has pieces of one color: two circles and two triangles, in celebration of the geometry depicted in the Fano plane. How To Play The board starts empty. White plays first. Placement Phase Players take turns stacking one of their pieces on the circled spaces of the board, following The Stacking Rules below: A) Stack it on an empty space or… B) Stack it on another piece already on the board, applying The Stacking Rules as follow: a. No more than 2 pieces can be stacked on the same space. A stack consists of one or two pieces. b. Two pieces of identical shape and colour cannot be stacked. Movement Phase When the Placement Phase finishes, players take turns moving one of their pieces on the board, following the rules below: A) Move it to an adjacent space along a “line” (See the section "LINES"), following The Stacking Rules. B) When two pieces are stacked, only the upper piece can be moved. On your turn, you must move one of your topmost pieces from a stack along a line to an adjacent space, respecting the Stacking Rule. LINES The “lines” are defined as the 7 lines that connect thefollowing 3-space sets on the board: {1,2,4}, {5,2,3}, {3,4,6}, {6,1,5}, {2,7,6}, {4,7,5}, {1,7,3} Game End You lose if either of the following is true: a) 3 pieces of the same colour or same shape are in a “line” (remember, the circle is a “line”) when finishing your turn. Only consider the topmost piece in each space. (Placement or Movement Phase) b) You have no legal moves when starting your turn. (Movement Phase) Notice that the game might end during the Placement Phase. In case of repeated board positions, the game ends in a draw. Play again swapping colours.

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Credits

Designers

1
Masahiro Nakajima

Artists

2
Tomoko Otoshi Néstor Romeral Andrés

Publishers

1
nestorgames

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