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Line Or Colour box art
2014 Ranked #16,578

Line Or Colour

An abstract claiming game has players place rings on colored counters to complete either a same-color set or a consecutive line. Two perpendicular win conditions force every claim to defend one threat while creating another.

Abstract Abstract Strategy Pattern Building Category: Combinatorial Category: n in a row

Players

2

Play time

Not listed

Age

8+

Complexity

1.5/5

Rating

7.08

Harder to teach Highly interactive Deep strategy

Overview

At a glance

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ABG editorial scores on a 1–5 scale.

Teachability 2.4/5

Harder to teach

Replay value 4.1/5

High replayability

Interaction 3.7/5

Highly interactive

Player scaling 4.4/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

Line or Colour is a combinatorial game for two players. Originally named Tangion (a contraction for Tangent+Tension), the game involves two perpendicular winning conditions that can tie players´ brains in knots.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

Line or Colour is a combinatorial game for two players. Originally named Tangion (a contraction for Tangent+Tension), the game involves two perpendicular winning conditions that can tie players´ brains in knots. It was derived from Domina 4 by adding a n-in-a-row victory condition and removing piece movement. The name was later changed to the more friendly Line or Colour. MATERIAL 49 rounded counters in 7 colours (7 each) 25 white rings 25 black rings The official edition includes a board for faster setup. RULES There are 2 types of gameplay: basic and advanced. Basic version: Arrange 25 counters in 5 colours (5 each) in a square according to the figure: 12345 45123 23451 51234 34512 Player 'White' (Starting player) takes all the white rings. Player 'Black' takes all the black rings. Starting with 'White' players alternate turns 'claiming' a counter by placing a ring of their colour on it. The pie rule is enabled. The game ends when a player either forms a row of at least 4 consecutive rings of his colour (orthogonal or diagonal) or has claimed 4 counters of the same colour. That player wins the game. Advanced version: Arrange 49 counters in 7 colours (7 each) according to the figure: 1234567 6712345 4567123 2345671 7123456 5671234 3456712 Same rules apply, but a player wins by making a line of 5 or claiming 5 counters of the same colour. The pie rule doesn't seem to be necessary in this version. Variant for both versions: Arrange the counters randomly. AKNOWLEDGEMENTS Special thanks to Stephen Tavener for playtesting and Cameron Browne for playtesting and game name brainstorming, that unlocked its publication almost a year after its inception.

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Editions

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Game and edition data

All specifications (5)

Play and group

Players
2
Best with
2
Play time
10 min
Age
8+
Complexity
1.5/5
Credits and catalog connections

Credits

Designers

1
Néstor Romeral Andrés

Artists

1
Néstor Romeral Andrés

Publishers

1
nestorgames

Linked items

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