Table feel
Line or Colour has a moderate level of direct confrontation and strategic depth in confrontation. Players need to frequently pay attention to others' strategies and turns. However, the game does not require much cooperation.
Players
2
Time
?-?
Age
8+
Weight
1.5
Rating
7.08
Teaching signal
High replayability
Highly interactive
Scales well
Deep strategy
Luck-sensitive
Line or Colour has a moderate level of direct confrontation and strategic depth in confrontation. Players need to frequently pay attention to others' strategies and turns. However, the game does not require much cooperation.
Line or Colour has a high replayability score due to its high variability gameboard, expansions available, strategic depth, scalability, and moderate easiness to learn. The game offers different experiences each time it is played, with the potential for new tactics and strategies to be discovered. The presence of expansions adds new content and gameplay elements, further enhancing replay value. The game adapts well to different player counts without compromising its appeal or balance. While it may take some time to learn, the depth it offers makes it worth the investment.
Line or Colour has a moderate influence of luck. The game outcome is influenced by random elements like dice rolls or card draws, but players have some ability to mitigate the effects of randomness through strategic decisions and planning. The game is a balanced mix of luck and strategy, with neither element dominating the outcome.
Line or Colour is a combinatorial game for two players. Originally named Tangion (a contraction for Tangent+Tension), the game involves two perpendicular winning conditions that can tie players´ brains in knots. It was derived from Domina 4 by adding a n-in-a-row victory condition and removing piece movement. The name was later changed to the more friendly Line or Colour. MATERIAL 49 rounded counters in 7 colours (7 each) 25 white rings 25 black rings The official edition includes a board for faster setup. RULES There are 2 types of gameplay: basic and advanced. Basic version: Arrange 25 counters in 5 colours (5 each) in a square according to the figure: 12345 45123 23451 51234 34512 Player 'White' (Starting player) takes all the white rings. Player 'Black' takes all the black rings. Starting with 'White' players alternate turns 'claiming' a counter by placing a ring of their colour on it. The pie rule is enabled. The game ends when a player either forms a row of at least 4 consecutive rings of his colour (orthogonal or diagonal) or has claimed 4 counters of the same colour. That player wins the game. Advanced version: Arrange 49 counters in 7 colours (7 each) according to the figure: 1234567 6712345 4567123 2345671 7123456 5671234 3456712 Same rules apply, but a player wins by making a line of 5 or claiming 5 counters of the same colour. The pie rule doesn't seem to be necessary in this version. Variant for both versions: Arrange the counters randomly. AKNOWLEDGEMENTS Special thanks to Stephen Tavener for playtesting and Cameron Browne for playtesting and game name brainstorming, that unlocked its publication almost a year after its inception.
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