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Brix box art
2016 Ranked #14,085

Brix

A two-player abstract stacking game has opponents build a wall of symbol bricks and align four matching symbols or colors. Once the wall is full, moving a brick risks collapse, which immediately loses the game.

Abstract Abstract Strategy Pattern Building Category: n in a row Players: Two-Player Only Games

Players

2

Play time

Not listed

Age

7+

Complexity

1.33/5

Rating

6.05

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.3/5

Harder to teach

Replay value 4.0/5

High replayability

Interaction 3.7/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

Brix brings a new dimension to tic-tac-toe, with players building a wall of X and O bricks by stacking their pieces on top of each other. The first player to align four of their symbol or color in a row wins the game.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

Brix brings a new dimension to tic-tac-toe, with players building a wall of X and O bricks by stacking their pieces on top of each other. The first player to align four of their symbol or color in a row wins the game. In more detail, the bricks are effectively two cubes pushed together, with half the brick being orange and the other half blue; when an orange face shows an X, the blue face shows an O and vice versa. Each turn the active player adds one brick to the wall either vertically or horizontally, with each new brick connecting to existing bricks on at least one face and at most eight symbols in a horizontal row. If no one has won by the time that all bricks are in the wall, then on their turn players remove one brick and place it in a new location; if you knock the wall over on your turn, you lose. The winning condition can be changed depending on how challenging you want the game to be: (1) Connecting four squares of your color OR four of your symbol; (2) Connecting four squares of your color AND four of your symbol; or (3) Connecting four squares of any color AND four of any symbol.

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
No editions imported yet.

Player resources

Rulebooks, player aids, FAQs, and solo resources.

No files imported yet.

Game and edition data

All specifications (5)

Play and group

Players
2
Best with
2
Play time
10 min
Age
7+
Complexity
1.3/5
Credits and catalog connections

Credits

Designers

2
Charles Chevallier Thierry Denoual

Publishers

2
Blue Orange (EU) Blue Orange Games

Linked items

No published linked games yet.