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Okiya box art
2012 Ranked #2,741

Okiya

Two-player abstract game where rivals place tokens in an imperial garden to gain favor or block the other side. Each removal restricts the next choice by symbol or plant, so every move must preserve your options while exhausting your opponent's.

Abstract Abstract Strategy Pattern Building Category: Combinatorial Category: n in a row

Players

2

Play time

Not listed

Age

7+

Complexity

1.22/5

Rating

6.55

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.3/5

Harder to teach

Replay value 4.0/5

High replayability

Interaction 3.7/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

In Okiya, a.k.a. Niya,, each player tries to arrange her tokens to gain the favor of the emperor.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

In Okiya, a.k.a. Niya,, each player tries to arrange her tokens to gain the favor of the emperor. Alternatively, you can prevent your rival from placing a token in the Imperial garden, showing that you have more control than your opponent. To set up the game, shuffle the 16 tiles and arrange them in a 4x4 square; each tile shows one of four types of vegetation (maple, cherry, pine or iris) and one of four types of poetic symbols (rising sun, bird, rain or tanzaku - the small pieces of paper on which people sometimes write wishes). The starting player removes one tile on the border of the square, sets this tile aside, then places one of her tokens in this space. The opponent must then do the same thing, but can choose from only those tiles that depict the same type of vegetation or poetic symbol shown on the tile first set aside. Play continues, with each set-aside tile determining where the next player can go until: A player forms a line with four of her tokens in any direction, A player forms a 2x2 square with four of her tokens, or A player chooses a tile which doesn't allow her opponent to place a token. In any of these cases, the player has won the game. A match can be a single game, a "best of three" series, or a point-based match, with the winner of a game earning as many points as the number of tiles remaining in the grid when she wins; in this case, the player who first collects ten points wins the match.

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
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Player resources

Rulebooks, player aids, FAQs, and solo resources.

No files imported yet.

Game and edition data

All specifications (5)

Play and group

Players
2
Best with
2
Play time
10 min
Age
7+
Complexity
1.2/5
Credits and catalog connections

Credits

Designers

1
Bruno Cathala

Artists

1
Cyril Bouquet

Publishers

4
Blue Orange (EU) Blue Orange Games Feelindigo Le Grand Massif

Linked items

No published linked games yet.