ABG All Board Games
Hijara box art

Hijara

Players

2

Time

?-?

Age

10+

Weight

1.4

Rating

5.76

Fit

Teach 2.3

Teaching signal

Replay 4.0

High replayability

Interaction 3.7

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 3.8

More strategic control

Table feel

Hijara has a high level of direct confrontation and strategic depth in confrontation. Players need to be aware of and react to each other's strategies frequently. However, there is less emphasis on cooperation in the game.

Replay value

Hijara offers a high level of variability with its gameboard, multiple paths to victory, and variable setups. The presence of expansions adds to the replay value, providing new content and gameplay elements. The game also offers deep strategic possibilities, allowing players to improve their strategies over time. The player interaction score is moderate, and the game scales well with different numbers of players. While it may take some time to learn, the depth it offers makes it worth the effort. Overall, Hijara has a strong replayability score of 8.08.

Luck profile

Hijara has a moderate level of randomness impact, with random elements having a notable but not exclusive impact on the game outcome. However, players have substantial ability to mitigate the effects of randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role. Overall, Hijara has a balanced mix of luck and strategy, making it suitable for players who enjoy a combination of both elements.

Overview

Hijara ... 2-player abstract strategy board game of concentration – using placement of small stones, strategy and points accumulation. Game play: start with an empty board, end with a full board and the player who accrues the most points is the winner. The three ways to score points: 4 numbers of a kind in a row - horizontally, vertically, diagonally scores 10 points. 4 numbers in sequence in a row - horizontally, vertically, diagonally scores 15 points. 4 numbers in a square scores 20 points. Two additional optional ways to score points: 4 numbers of a kind in the 4 corner squares scores 10 points. 4 numbers in sequence in the 4 corner squares scores 15 points. You snooze, you lose - as overlooked points are forfeited. A singular game for two with only one rule - i.e. numbered squares may be filled in any order however, stones must be placed on the square [being filled] in numerical sequence of that square.

Media

No media imported yet.

Editions

Edition Year Language Publisher / Region
No editions imported yet.

Files

No files imported yet.

Commerce

No commerce mappings imported yet.

Credits

Designers

1
Martin H. Samuel

Artists

1
Martin H. Samuel

Publishers

5
(Self-Published) Ducosim Games Above Board Great American Trading Company Sterling Games

Linked items

No linked items imported yet.