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Hijara box art
1995 Ranked #21,135

Hijara

An abstract number-placement game has players fill a board in numerical order while spotting rows, sequences, and squares that score points. Missed patterns are forfeited, so awareness matters as much as positioning.

Abstract Abstract Strategy Pattern Building Category: n in a row Containers: Tubes

Players

2

Play time

Not listed

Age

10+

Complexity

1.4/5

Rating

5.76

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.3/5

Harder to teach

Replay value 4.0/5

High replayability

Interaction 3.7/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

Hijara ... 2-player abstract strategy board game of concentration – using placement of small stones, strategy and points accumulation.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

Hijara ... 2-player abstract strategy board game of concentration – using placement of small stones, strategy and points accumulation. Game play: start with an empty board, end with a full board and the player who accrues the most points is the winner. The three ways to score points: 4 numbers of a kind in a row - horizontally, vertically, diagonally scores 10 points. 4 numbers in sequence in a row - horizontally, vertically, diagonally scores 15 points. 4 numbers in a square scores 20 points. Two additional optional ways to score points: 4 numbers of a kind in the 4 corner squares scores 10 points. 4 numbers in sequence in the 4 corner squares scores 15 points. You snooze, you lose - as overlooked points are forfeited. A singular game for two with only one rule - i.e. numbered squares may be filled in any order however, stones must be placed on the square [being filled] in numerical sequence of that square.

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
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Player resources

Rulebooks, player aids, FAQs, and solo resources.

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Game and edition data

All specifications (5)

Play and group

Players
2
Best with
2
Play time
40 min
Age
10+
Complexity
1.4/5
Credits and catalog connections

Credits

Designers

1
Martin H. Samuel

Artists

1
Martin H. Samuel

Publishers

5
(Self-Published) Ducosim Games Above Board Great American Trading Company Sterling Games

Linked items

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