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Spin & Trap box art

Spin & Trap

Players

2

Time

5-10

Age

8+

Weight

1.73

Rating

5.39

Fit

Teach 2.4

Teaching signal

Replay 4.0

High replayability

Interaction 3.6

Highly interactive

Scaling 4.4

Scales well

Strategy 4.7

Deep strategy

Control 2.2

Luck-sensitive

Table feel

Spin & Trap has a high level of direct confrontation and strategic depth in confrontation. Players need to frequently pay attention to and react to others' strategies and turns. However, the game does not require much cooperation among players.

Replay value

The game Spin & Trap has a high replayability score due to its high variability gameboard, impactful expansions, deep strategic possibilities, and adaptability to different player counts. While it may take some time to learn, the depth it offers makes it worth the investment.

Luck profile

Spin & Trap has a moderate influence of luck. The game outcome is somewhat determined by random elements like dice rolls or card draws, but players have some ability to mitigate the effects of randomness through strategic decisions. It is a balanced mix of luck and strategy, with neither element dominating the game.

Overview

Here is a description of the game from Die Pöppelkiste: A promising looking idea (and set of components) is Spin & Trap. 19 balls are arranged in a hex pattern. Each player has 8 balls in their color, and 3 green ones are added as well. The first player to get 2 of them is the winner. However, both players can move any ball they want. To do this, there are two ‘tools’ available: they are plastic pieces that are placed over the balls on the board. The smaller of the two grabs 3 balls (in a triangle), while the larger one has seven openings – one in the middle and six around the edges. The middle opening must be placed over a ball of your own color. Once positioned, the tools can be rotated, moving all of the balls around. If a player manages to arrange it such that a green ball is surrounded by nothing but his own color, then he can take that green ball from the board. It’s replaced with one of your own color, which means you have a slight advantage. The first player to get 2 green balls is the winner.

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Editions

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Credits

Designers

1
Andrea Mainini

Publishers

4
Goldsieber Spiele International Playthings, Inc. Noris Spiele Recent Toys International

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