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Spin & Trap box art
2006 Ranked #21,965

Spin & Trap

Players rotate ball clusters in an abstract capture game, arranging their colors around green balls to claim them. Either player can move any ball, so every rotation can create an opportunity for a rival to seize the next target.

Abstract Abstract Strategy Enclosure Pattern Building Players: Two-Player Only Games

Players

2

Play time

5-10 min

Age

8+

Complexity

1.73/5

Rating

5.39

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.4/5

Harder to teach

Replay value 4.0/5

High replayability

Interaction 3.6/5

Highly interactive

Player scaling 4.4/5

Scales well

Strategic depth 4.7/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

Here is a description of the game from Die Pöppelkiste: A promising looking idea (and set of components) is Spin & Trap. 19 balls are arranged in a hex pattern.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

Here is a description of the game from Die Pöppelkiste: A promising looking idea (and set of components) is Spin & Trap. 19 balls are arranged in a hex pattern. Each player has 8 balls in their color, and 3 green ones are added as well. The first player to get 2 of them is the winner. However, both players can move any ball they want. To do this, there are two ‘tools’ available: they are plastic pieces that are placed over the balls on the board. The smaller of the two grabs 3 balls (in a triangle), while the larger one has seven openings – one in the middle and six around the edges. The middle opening must be placed over a ball of your own color. Once positioned, the tools can be rotated, moving all of the balls around. If a player manages to arrange it such that a green ball is surrounded by nothing but his own color, then he can take that green ball from the board. It’s replaced with one of your own color, which means you have a slight advantage. The first player to get 2 green balls is the winner.

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
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Player resources

Rulebooks, player aids, FAQs, and solo resources.

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Game and edition data

All specifications (5)

Play and group

Players
2
Best with
2
Play time
5–10 min
Age
8+
Complexity
1.7/5
Credits and catalog connections

Credits

Designers

1
Andrea Mainini

Publishers

4
Goldsieber Spiele International Playthings, Inc. Noris Spiele Recent Toys International

Linked items

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