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Triangoli box art

Triangoli

Players

2

Time

15-30

Age

10+

Weight

2.33

Rating

7.42

Fit

Teach 2.3

Teaching signal

Replay 3.9

High replayability

Interaction 3.8

Highly interactive

Scaling 3.5

Scales well

Strategy 4.5

Deep strategy

Control 2.8

Luck-sensitive

Table feel

Triangoli has a high level of direct confrontation and strategic depth in confrontation. Players need to frequently pay attention to and react to others' strategies and turns. However, the game does not emphasize cooperation as much.

Replay value

Triangoli has a high variability gameboard, offering different experiences each time it is played. The presence of expansions adds new content and gameplay elements, enhancing replay value. The game provides deep strategic possibilities and allows players to improve their strategies over time. The player interaction score is moderate. The game scales well with different numbers of players without compromising its appeal or balance. It has a moderate easiness to learn score, making it accessible to a wide range of players. Overall, Triangoli has a strong replayability score of 7.75 out of 10.

Luck profile

Triangoli has a moderate influence of luck. Random elements have a notable but not exclusive impact on the game outcome. While players have some ability to mitigate randomness through strategic decisions, luck still plays a significant role. The game outcome is a balanced mix of luck and strategy.

Overview

Majority is all that matters! The entire playing surface of Triangoli consists of triangular spaces, and every four of them form an area. Each player has one game figure and 18 markers. The game figures move along the lines and land on unoccupied intersections. After your move, you may place markers in an adjacent triangle – exactly as many markers as the number of steps you made and always only in one triangle. So far, this seems pretty easy to manage. But after that, you may exchange opposing markers for your own. This changes the majorities within the areas very quickly, and therefore you won't be able to determine the winner until shortly before the game's conclusion. In the end, only the majority of markers per area counts. Until then, players fight for each triangle, and ownership changes constantly.

Editions

Edition Year Language Publisher / Region
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Files

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Credits

Designers

1
Klaus-Peter Rudolf

Artists

1
Ludwig Gerhards

Publishers

1
Clemens Gerhards

Linked items

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