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Mercs: Recon – Counter Threat box art

Mercs: Recon – Counter Threat

Players

1-5

Time

?-?

Age

12+

Weight

3.27

Rating

6.68

Fit

Teach 2.3

Teaching signal

Replay 3.9

High replayability

Interaction 3.7

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 3.0

Luck-sensitive

Table feel

The game Mercs: Recon - Counter Threat has a high level of direct confrontation, with battles and competitive actions having immediate impact on opponents. It also offers strategic depth in confrontation through resource denial, market manipulation, and strategic positioning. Players need to frequently pay attention to and react to others' strategies and turns. However, the game does not emphasize cooperation as much. Overall, it has a strong interaction score of 7.35.

Replay value

Mercs: Recon - Counter Threat has a high replayability score due to its high variability gameboard, the availability of expansions, deep strategic depth, and good scalability. The game offers different experiences each time it is played, allowing players to discover new tactics and strategies. The player interaction score is average, but the game adapts well to different player counts without compromising its appeal or balance. While it may take some time to learn, the game offers a good balance between easiness and depth.

Luck profile

The final luck score for Mercs: Recon - Counter Threat is 6, indicating a balanced mix of luck and strategy. Random elements have a notable but not exclusive impact on the game outcome. Players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.

Overview

MERCS: Recon - Counter Threat is a fully cooperative, stand-alone game set in the exciting MERCS world. Recon uses a modular setup that allows for a highly replayable experience. Players are MERCS infiltrating an opposing MegaCon location. The MERCS team must fight through the tight corridors of the structure, capture and interrogate worker-citizen, find mission objectives, and breach and secure the package. Recon utilizes MERCS well known dynamic, high-quality miniatures, an engaging fog-of-war mechanic with variable agent movement, escalating security forces, and a tension-filled end game through a unique breach and clear mechanic.

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Credits

Designers

1
Brian Shotton

Artists

2
Ignacio Bazán Lazcano Keith Lowe

Publishers

1
MegaCon Games

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