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The Primary box art

The Primary

Players

1-5

Time

30-60

Age

14+

Weight

2

Rating

7.89

Fit

Teach 2.4

Teaching signal

Replay 4.0

High replayability

Interaction 3.7

Highly interactive

Scaling 4.1

Scales well

Strategy 4.7

Deep strategy

Control 3.0

Luck-sensitive

Table feel

The Primary has a high level of direct confrontation and strategic depth in confrontation. Players need to frequently pay attention to and react to each other's strategies and turns. However, the game does not emphasize cooperation as much. Overall, it has a strong interaction score.

Replay value

The Primary has a high replayability score due to its high variability gameboard, impactful expansions, deep strategic possibilities, and good scalability. It offers a fresh and engaging experience each time it is played.

Luck profile

The Primary has a moderate level of luck involved in the game. Random elements like dice rolls or card draws have a notable but not exclusive impact on the game outcome. However, players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role. Overall, The Primary strikes a balanced mix of luck and strategy.

Overview

Congratulations on your candidacy in The Primary! Outwit your opponents during a presidential primary election by traveling the country, hosting rallies and fundraisers, advertising, and gaining the favor of powerful Super PACs. Regions across the country will vote during the eleven rounds of the game and you will have to predict your opponents’ strategies in order to earn the most delegates and win the game! Good luck, candidates! How To Play The Primary is played over 11 rounds, each with 4 phases: News, Action, Vote, and Organize. In the News phase, 1 News card is drawn and its effect is applied to the current round. You may be forced to move, get an extra action, or gain influence, etc - be prepared to adjust your strategy! In the Action phase, players select 4 Action cards from their hand and commit them face down in a queue. Will your opponents try to swoop in and steal an election? Will they go all-out in an attempt to win over the Super PAC? Choose wisely! Once all players have committed their 4 Action cards, they take turns executing their actions one card at a time. Bus and Plane cards provide some flexibility and the Positive Ad / Negative Ad cards can be used anywhere! During the Vote phase, 1 or more regions may vote (or none at all - a nice break from the stress of campaigning.) The player with the most influence in the regions voting wins delegates, getting one step closer to victory! The player with the most delegates at the end of the game wins! Description from the publisher

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Credits

Designers

1
Matt Quock

Artists

2
Sebastian Koziner Rocío Ogñenovich

Publishers

1
Mountaintop Games

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