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Mission: Red Planet (second Edition) box art
2015 Ranked #361

Mission: Red Planet (second Edition)

A secret-role placement game where Victorian mining companies launch astronauts to contested Martian regions. Character powers control timing and sabotage, while unknown resources make every landing a gamble.

Strategy Games Science Fiction Action Retrieval Area Majority / Influence Space: Mars

Players

2-6

Play time

45-90 min

Age

14+

Complexity

2.21/5

Rating

7.41

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.3/5

Harder to teach

Replay value 4.0/5

High replayability

Interaction 3.6/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

With technology rapidly developing and the human population growing, Victorian-era Earth is in dire need of fuel, land, and other natural resources.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

With technology rapidly developing and the human population growing, Victorian-era Earth is in dire need of fuel, land, and other natural resources. Fortunately, automated probes sent to Mars have discovered celerium, an ore that can be combusted to produce ten thousand times more power than a steam engine, and sylvanite, the densest substance ever found. More incredibly, the probes found ice that could be used in terraforming the planet, bringing the idea of colonizing Mars even closer to becoming a reality. As the head of a mining corporation, these minerals and ice found on Mars could make you unfathomably wealthy – if you can reach them before your competitors. You have ten rounds to send your astronauts into space, occupy the planet's most resource-rich zones, and harvest as much celerium, sylvanite, and ice as possible. At your command is a team of nine professionals. Each has a unique skill set, from helping your astronauts traverse the Red Planet to blowing up spaceships before they launch. In each round in Mission: Red Planet, players start by secretly deploying one of their character cards, with this card determining both when they place astronauts on the spaceships awaiting launch to Mars and which special action they take during the round. Each spaceship has a specified destination, and until an astronaut sets foot in a region, no one knows which resource they'll find. Players collect resources (worth points) three times during the game, and they each have a secret mission card that might grant them additional points at game's end. During the game, players might acquire an additional mission or a research card that changes the value of what awaits on Mars. The 2015 edition of Mission: Red Planet features the same gameplay as the original 2005 edition, but it includes: Components for up to six players instead of five Special two-player variant rules New action cards and revised mission and discovery cards Mars' moon Phobos as a new zone that astronauts can explore before possibly returning to the planet itself

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Editions

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Edition Year Language Publisher / Region
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Player resources

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Game and edition data

All specifications (5)

Play and group

Players
2–6
Best with
3–6
Play time
45–90 min
Age
14+
Complexity
2.2/5
Credits and catalog connections

Credits

Designers

2
Bruno Cathala Bruno Faidutti

Artists

3
Andrew Bosley Samuel R. Shimota Alyn Spiller

Publishers

1
Fantasy Flight Games

Linked items

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