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The Quick And The Undead box art
2020 Ranked #12,476

The Quick And The Undead

Simultaneous action-selection game has outlaws fight undead, claim buildings, and amass the most Notoriety in a haunted frontier town. Shared actions trigger duels, so every secret choice risks a shootout for control.

American West Zombies Area Majority / Influence Push Your Luck

Players

1-6

Play time

45-60 min

Age

8+

Complexity

2/5

Rating

6.76

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.3/5

Harder to teach

Replay value 3.9/5

High replayability

Interaction 3.6/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

Ride into West Fort, a small town in the Wild West overrun with undead and show the inhabitants you are not to be crossed. Gain more Notoriety than your fellow Outlaws, take control of the town and claim it as your own.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

Ride into West Fort, a small town in the Wild West overrun with undead and show the inhabitants you are not to be crossed. Gain more Notoriety than your fellow Outlaws, take control of the town and claim it as your own. Plan your actions carefully to maximize their effect and prepare to fight over common goals. Earn, steal and shoot your way to notoriety whether in-game, by controlling unique buildings, or by clearing out the undead plaguing the town. Shoot first, ask never. The Quick and the Undead is played over “days” and each day is broken into 3 rounds of actions. Each round begins with all players simultaneously, and secretly, selecting 1 of the 8 actions by setting the corresponding number on their D8. Players reveal their numbers simultaneously and place an outlaw from their stash onto their chosen action. Players will take their turns in descending numerical order, starting with “hired guns” and continuing from action “8” down to action “2." If two or more players have an outlaw on the same action they will duel. At the end of a player's turn, if they have enough money, and there are no Undead in the street, they may purchase a building to gain it's unique action. If there is already an outlaw in the building those Outlaws will shootout for control. After all players have taken their turn, round 2 of the day will begin, however Outlaws may not return to an action if they already have an Outlaw there. After 3 rounds the current Day is over and all players collect outlaws used on action spaces (not in buildings) and return them to their stash. Outlaws that have been killed are left in the graveyard and are not collected. At the end of a day in which there are less Undead than players the game will end, and players will add up their Notoriety from tokens taken, Undead killed and buildings owned (if that building has been emptied of Undead.) The player with the highest notoriety wins. In the event of a tie, the Outlaw with more money wins. If still tied, the tied Outlaws duel to the death. —description from the designer

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Editions

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Edition Year Language Publisher / Region
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Player resources

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Game and edition data

All specifications (5)

Play and group

Players
1–6
Best with
3–6
Play time
45–60 min
Age
8+
Complexity
2.0/5
Credits and catalog connections

Credits

Designers

2
Adrian Adamescu Daryl Andrews

Artists

2
Magda Pixi Husar Omashone

Publishers

1
Inside Up Games

Linked items

No published linked games yet.