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Echoes: The Cursed Ring box art

Echoes: The Cursed Ring

Players

1-4

Time

?-?

Age

14+

Weight

1.14

Rating

6.79

Fit

Teach 2.7

Teaching signal

Replay 4.1

High replayability

Interaction 3.6

Highly interactive

Scaling 4.4

Scales well

Strategy 4.7

Deep strategy

Control 3.0

Luck-sensitive

Table feel

Moderate level of direct and strategic confrontation with high interaction frequency, but low emphasis on cooperation.

Replay value

Echoes: The Cursed Ring has a high replayability score due to its strong variability in gameplay, deep strategic possibilities, and adaptability to different player counts. The game offers fresh experiences each time it is played, with the presence of expansions adding new content and gameplay elements. The game's strategic depth allows players to improve their strategies over time, while the player interaction score ensures engaging social dynamics. Additionally, the game scales well with different numbers of players without compromising its appeal or balance. Although it may take some time to learn, the game strikes a good balance between easiness and depth, making it accessible to a wide range of players.

Luck profile

The final luck score for Echoes: The Cursed Ring is 6. The game has a notable but not exclusive impact of random elements on the game outcome. There is some room for players to influence or mitigate the effects of randomness through strategic decisions and planning. The game has a balanced mix of luck and strategy, with neither element dominating the outcome.

Overview

An antique heirloom persecutes a young woman with bad luck. Listen to the origin of the ring and reveal the truth behind an ancient curse in echoes: The Cursed Ring. echoes is a co-operative audio mystery game. Using the free app, players listen to mysterious noises and voices that are connected to the playing material. Together they look for hints in the sound bites to bring the story parts in order and solve the case. In more detail, your task is to assemble the 24 parts of the story in the right order; each part is represented by an object — either a game board or a card — and its associated echo. The entire story is divided into six chapters, with each chapter being represented by a game board. By scanning the objects with the app, you'll hear the echo connected with each object, and by using conversations and noises in the echo, you try to figure out which three object cards are associated with a chapter and in which order they should be placed. If you're not correct, the app will inform you which cards are incorrect or in the wrong place; if you are correct, you can listen to the entire chapter all at once — and you should since new, additional hints can then be heard. The objects themselves also provide you with clues from time to time, so neglect no details. —description from the publisher

Editions

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Credits

Designers

2
Matthew Dunstan Dave Neale

Artists

1
Samuel Bourguignon

Publishers

1
Ravensburger

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