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Mortum: Medieval Detective – The Shelter box art

Mortum: Medieval Detective – The Shelter

Players

1-6

Time

180-240

Age

16+

Weight

1

Rating

8.03

Fit

Teach 2.4

Teaching signal

Replay 4.0

High replayability

Interaction 3.7

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 2.7

Luck-sensitive

Table feel

The game has a moderate level of direct confrontation and strategic depth. Players need to frequently pay attention to others' actions. While there is some level of cooperation required, it is not a major focus of the game.

Replay value

The game offers a high degree of variability with different experiences each time it is played. The presence of expansions adds new content and gameplay elements. There is ample room for players to improve their strategy over time, and the game adapts well to different player counts. While it may take some time to learn, the depth it offers makes it worth the investment.

Luck profile

The final luck score for Mortum: Medieval Detective - The Shelter is 5.33. The game has a balanced mix of luck and strategy, with random elements having a notable but not exclusive impact on the game outcome. Players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.

Overview

The Shelter is a separate, stand-alone scenario for Mortum. Medieval Detective. It is a game of deduction and adventures, which takes place in a grim world shaped in the image of medieval Europe, with its legends, superstitions and fears coming to life. Take on the roles of secret organization agents and investigate mysterious and thrilling events. In this stand-alone scenario you will end up in a sinister place marked by mysterious events. While unraveling its secrets, you will meet people of uneasy fate, none of which are faceless "observers". And some of your actions will determine their destiny. Only you and the choices you make decide how the events will unfold in the end. Tread carefully, and welcome to the Shelter! During each turn, a player chooses one of the cards available this turn. These cards can represent a Clue, a Location, Witness Interrogation, etc. Using the cards and Special Action, which were received during investigation, a player discovers what actually happened. We recommend to proceed to this scenario after you finished the core storyline of Mortum. Medieval Detective. However, you may also play this as a stand-alone scenario, without even having the core game and knowing its plot.

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