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Undo: Peak Of No Return box art
2020 Ranked #13,336

Undo: Peak Of No Return

Narrative time-travel mystery has fate weavers revisit a mountaineering tragedy and prevent its outcome. Every jump presents a consequential choice, determining whether the missing expedition can be saved.

Adventure Card Game Storytelling Cooperative Game

Players

2-6

Play time

45-90 min

Age

10+

Complexity

1/5

Rating

6.41

Harder to teach Low interaction Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.5/5

Harder to teach

Replay value 3.9/5

High replayability

Interaction 1.7/5

Low interaction

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

Goa, India, May 22, 1972: Nervously, a person skims over yesterday's news article: "International expedition disaster in the Himalayas. All 7 members of a mountaineering group are believed to have died during a summit ascent in the Himalayan Mountains.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

Goa, India, May 22, 1972: Nervously, a person skims over yesterday's news article: "International expedition disaster in the Himalayas. All 7 members of a mountaineering group are believed to have died during a summit ascent in the Himalayan Mountains. Included were citizens from England and the USA. The disparate group had left..." The person gazes out the train's window, deep in thought. Was this finally the end of days of flight? At the station a colorfully dressed figure greets the individual: "Welcome to Palolem Beach! I'm Jamie." "I'm Alex", the person replies and smiles, because they've always liked that name. UNDO: Peak of No Return takes you back to this time and this tragedy... In UNDO, the aim of the game is not to reconstruct a crime or identify a murderer. Instead, the players are incorporeal Weavers of Fate who travel through the past in order to prevent a tragic event from happening. Each time jump comes with a momentous decision, which will ultimately decide if the event will come to pass or not. Will the players be able to change fate and save the missing expedition members? —description from publisher

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
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Player resources

Rulebooks, player aids, FAQs, and solo resources.

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Game and edition data

All specifications (5)

Play and group

Players
2–6
Best with
2–3
Play time
45–90 min
Age
10+
Complexity
1.0/5
Credits and catalog connections

Credits

Designers

2
Michael Palm Lukas Zach

Artists

2
Lea Fröhlich Folko Streese

Publishers

1
Pegasus Spiele

Linked items

No published linked games yet.