Table feel
Moderate level of interaction with a mix of direct and strategic confrontation, requiring occasional cooperation.
Players
2-6
Time
45-90
Age
10+
Weight
1
Rating
6.41
Teaching signal
High replayability
Low interaction
Scales well
Deep strategy
More strategic control
Moderate level of interaction with a mix of direct and strategic confrontation, requiring occasional cooperation.
The game offers a high degree of variability with different experiences each time it is played. The presence of expansions adds new content and gameplay elements. There is deep strategic depth and room for players to improve their strategy over time. The game adapts well to different player counts without compromising its appeal or balance. It is moderately easy to learn with a good balance between depth and accessibility. Overall, Undo: Peak of No Return has a strong replayability score of 7.84.
The final luck score for Undo: Peak of No Return is 7, indicating a game that has a balanced mix of luck and strategy. Random elements have a notable but not exclusive impact on the game outcome, and players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.
Goa, India, May 22, 1972: Nervously, a person skims over yesterday's news article: "International expedition disaster in the Himalayas. All 7 members of a mountaineering group are believed to have died during a summit ascent in the Himalayan Mountains. Included were citizens from England and the USA. The disparate group had left..." The person gazes out the train's window, deep in thought. Was this finally the end of days of flight? At the station a colorfully dressed figure greets the individual: "Welcome to Palolem Beach! I'm Jamie." "I'm Alex", the person replies and smiles, because they've always liked that name. UNDO: Peak of No Return takes you back to this time and this tragedy... In UNDO, the aim of the game is not to reconstruct a crime or identify a murderer. Instead, the players are incorporeal Weavers of Fate who travel through the past in order to prevent a tragic event from happening. Each time jump comes with a momentous decision, which will ultimately decide if the event will come to pass or not. Will the players be able to change fate and save the missing expedition members? —description from publisher
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undo: peak of no return
Retailer · Unknown · USD 5.95
undo: peak of no return
Retailer · Unknown · USD 11.99
undo: peak of no return
Retailer · Unknown · USD 9.29
undo: peak of no return
Retailer · Unknown · USD 11.49
undo: peak of no return
Retailer · Unknown · USD 10.99
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