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Undo: 600 Seconds box art
2020 Ranked #15,163

Undo: 600 Seconds

This cooperative narrative time-travel game has fate weavers revisit moments across time and choose changes to prevent a death. Each new scene adds part of the story, but altering one event can lead to a worse outcome.

Adventure Card Game Storytelling Cooperative Game

Players

2-6

Play time

45-90 min

Age

10+

Complexity

1.33/5

Rating

6.21

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.3/5

Harder to teach

Replay value 3.9/5

High replayability

Interaction 3.7/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

Time heals all wounds, they say, but the sudden death of a loved one sometimes shakes those who are left behind so much that their faith wavers. To prevent this, the gods send fate weavers to change the past and prevent death.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

Time heals all wounds, they say, but the sudden death of a loved one sometimes shakes those who are left behind so much that their faith wavers. To prevent this, the gods send fate weavers to change the past and prevent death. In the game series UNDO, players slip into the role of these destiny weavers and do everything in their power to undo sudden deaths — whether murder or suicide. Not only do they travel minutes or hours back in time, but sometimes thousands of years to change events that have laid the foundation for the later stroke of fate. Sometimes a leap into the future can also provide important information. The UNDO series combines the theme of time travel with emotional, extraordinary stories that players must assemble piece by piece. Each time jump gives them another choice in how they can change the past — and not every change is a turn for the better! UNDO: 600 Seconds places you in Los Angeles on New Year's Eve. Right now, the main character of this scenario should have been lying on a sun lounger in Hawaii for a week already, cocktail in hand. Instead, he's clutching a pair of pliers with trembling hands, uncertain which wire to cut. Sweat runs into his eyes, adrenaline rushes through his veins. The seconds on the timer of the bomb tick down mercilessly ... 8 ... 7 ... He desperately tries to remember his training with the CIA more than three decades ago ... 6 ... 5 ... This must be payback for working only an office job these last ten years ... 4 ... 3 ... He needs to make a decision if he wants to save all the people in this skyscraper ... 2 ... He cuts one wire ... 1 ... As the fireworks begin to illuminate the skyline of Los Angeles ... 0 ... the sound of a massive explosion and a devastating ball of fire usher in the new year with a catastrophe...

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Editions

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Game and edition data

All specifications (5)

Play and group

Players
2–6
Best with
1–4
Play time
45–90 min
Age
10+
Complexity
1.3/5
Credits and catalog connections

Credits

Designers

2
Michael Palm Lukas Zach

Artists

2
Lea Fröhlich Lisa Lenz

Publishers

1
Pegasus Spiele

Linked items

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