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Undo: 600 Seconds box art

Undo: 600 Seconds

Players

2-6

Time

45-90

Age

10+

Weight

1.33

Rating

6.21

Fit

Teach 2.3

Teaching signal

Replay 3.9

High replayability

Interaction 3.7

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 3.2

Luck-sensitive

Table feel

Moderate level of interaction with a mix of direct and strategic confrontation. Players need to pay attention to others' actions frequently, but cooperation is not a major focus.

Replay value

The game has a high degree of variability, strategic depth, and scalability. The presence of expansions adds to the replay value. The easiness to learn score is moderate, making it accessible to a wide range of players. Overall, the game offers a fresh and engaging experience with a good replayability score.

Luck profile

The final luck score for Undo: 600 Seconds is 6.33. This indicates a balanced mix of luck and strategy in the game. Random elements have a notable but not exclusive impact on the game outcome, and players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.

Overview

Time heals all wounds, they say, but the sudden death of a loved one sometimes shakes those who are left behind so much that their faith wavers. To prevent this, the gods send fate weavers to change the past and prevent death. In the game series UNDO, players slip into the role of these destiny weavers and do everything in their power to undo sudden deaths — whether murder or suicide. Not only do they travel minutes or hours back in time, but sometimes thousands of years to change events that have laid the foundation for the later stroke of fate. Sometimes a leap into the future can also provide important information. The UNDO series combines the theme of time travel with emotional, extraordinary stories that players must assemble piece by piece. Each time jump gives them another choice in how they can change the past — and not every change is a turn for the better! UNDO: 600 Seconds places you in Los Angeles on New Year's Eve. Right now, the main character of this scenario should have been lying on a sun lounger in Hawaii for a week already, cocktail in hand. Instead, he's clutching a pair of pliers with trembling hands, uncertain which wire to cut. Sweat runs into his eyes, adrenaline rushes through his veins. The seconds on the timer of the bomb tick down mercilessly ... 8 ... 7 ... He desperately tries to remember his training with the CIA more than three decades ago ... 6 ... 5 ... This must be payback for working only an office job these last ten years ... 4 ... 3 ... He needs to make a decision if he wants to save all the people in this skyscraper ... 2 ... He cuts one wire ... 1 ... As the fireworks begin to illuminate the skyline of Los Angeles ... 0 ... the sound of a massive explosion and a devastating ball of fire usher in the new year with a catastrophe...

Editions

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Credits

Designers

2
Michael Palm Lukas Zach

Artists

2
Lea Fröhlich Lisa Lenz

Publishers

1
Pegasus Spiele

Linked items

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