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Undo: Forbidden Knowledge box art
2019 Ranked #12,864

Undo: Forbidden Knowledge

Narrative time-travel mystery has fate weavers examine a sudden death and choose moments to change its course. Each jump reveals another fragment and consequence, so altering the past can create outcomes no better than tragedy.

Adventure Card Game Storytelling Cooperative Game

Players

2-6

Play time

45-90 min

Age

10+

Complexity

1.13/5

Rating

6.01

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.4/5

Harder to teach

Replay value 4.0/5

High replayability

Interaction 3.7/5

Highly interactive

Player scaling 4.1/5

Scales well

Strategic depth 4.7/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

Time heals all wounds, they say, but the sudden death of a loved one sometimes shakes those who are left behind so much that their faith wavers. To prevent this, the gods send fate weavers to change the past and prevent death.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

Time heals all wounds, they say, but the sudden death of a loved one sometimes shakes those who are left behind so much that their faith wavers. To prevent this, the gods send fate weavers to change the past and prevent death. In the game series UNDO, players slip into the role of these destiny weavers and do everything in their power to undo sudden deaths — whether murder or suicide. Not only do they travel minutes or hours back in time, but sometimes thousands of years to change events that have laid the foundation for the later stroke of fate. Sometimes a leap into the future can also provide important information. The UNDO series combines the theme of time travel with emotional, extraordinary stories that players must assemble piece by piece. Each time jump gives them another choice in how they can change the past — and not every change is a turn for the better! In UNDO: Forbidden Knowledge, tragedy strikes on a graveyard in a swamp, in 1923’s City of Arkham: A man, standing by an open crypt, realizes the existence of something so terrifying that, in shock, he suffers an immediate cardiac arrest. Set in the mythical world of H.P. Lovecraft, players of this UNDO case are bound to cross paths with otherworldly horrors. A cemetery in the swamp, July 1923: A man is his twenties is standing next to an open crypt, a horrified expression on his face. Next to him are a backpack, a spade, and a portable telephone, the wire of which leads down the stairs into the darkness. "Get out! Push back the grave slab and RUN!" cries a panicked voice through the receiver. "I can't leave you, Harley," the man answers in a trembling voice, "Harley, can you hear me?" A crackling noise from the receiver makes him pause — then a hollow, gelatinous, disembodied voice echoes through the receiver: "YOU FOOL, HARLEY IS DEAD." The man begins laughing hysterically. To protect his sanity, his heart stops, and he drops dead...

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Editions

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Game and edition data

All specifications (5)

Play and group

Players
2–6
Best with
1–3
Play time
45–90 min
Age
10+
Complexity
1.1/5
Credits and catalog connections

Credits

Designers

2
Michael Palm Lukas Zach

Artists

1
Lea Fröhlich

Publishers

1
Pegasus Spiele

Linked items

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