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Echoes: Die Violine box art

Echoes: Die Violine

Players

1-6

Time

?-?

Age

14+

Weight

2.67

Rating

6.98

Fit

Teach 2.3

Teaching signal

Replay 4.0

High replayability

Interaction 3.7

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 3.5

More strategic control

Table feel

Moderate level of direct confrontation and strategic depth, with high frequency of interaction. Limited emphasis on cooperation.

Replay value

Echoes: Die Violine has a high replayability score due to its high variability gameboard, expansions available, strategic depth, scalability, and moderate ease of learning. The game offers different experiences each time it is played, with the potential for players to discover new tactics and strategies. The presence of expansions adds new content and gameplay elements, enhancing the replay value. The game adapts well to different player counts without compromising its appeal or balance. While it may take some time to learn, the depth it offers makes it worth the investment.

Luck profile

Echoes: Die Violine has a moderate influence of luck. Random elements like dice rolls and card draws have a notable but not exclusive impact on the game outcome. However, players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.

Overview

In the Burg Theater in Vienna 1788, secret information is passed on unnoticed, and players of echoes: Die Violine will need to decode a secret code in order to be able to solve the case. echoes is a co-operative audio mystery game. Using the free app, players listen to mysterious noises and voices that are connected to the playing material. Together they look for hints in the sound bites to bring the story parts in order and solve the case. In more detail, your task is to assemble the 24 parts of the story in the right order; each part is represented by an object โ€” either a game board or a card โ€” and its associated echo. The entire story is divided into six chapters, with each chapter being represented by a game board. By scanning the objects with the app, you'll hear the echo connected with each object, and by using conversations and noises in the echo, you try to figure out which three object cards are associated with a chapter and in which order they should be placed. If you're not correct, the app will inform you which cards are incorrect or in the wrong place; if you are correct, you can listen to the entire chapter all at once โ€” and you should since new, additional hints can then be heard. The objects themselves also provide you with clues from time to time, so neglect no details.

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Credits

Designers

2
Matthew Dunstan Dave Neale

Publishers

1
Ravensburger

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