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Sutter's Mill box art
2008 Ranked #8,002

Sutter's Mill

An economic development game has players build a gold-rush town, attract citizens, and dig for gold. Each player chooses when to tear down and leave, creating tension between further profit and escaping decline.

Strategy Games American West Area Majority / Influence Hand Management Theme: Mining

Players

2-4

Play time

Not listed

Age

10+

Complexity

2.49/5

Rating

6.10

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.3/5

Harder to teach

Replay value 3.9/5

High replayability

Interaction 3.7/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

In Sutter's Mill the players experience the sudden rise and decline of the Californian town of Coloma during the gold rush. They first build up the town, bring new citizens into it, and, last but not least, dig gold.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

In Sutter's Mill the players experience the sudden rise and decline of the Californian town of Coloma during the gold rush. They first build up the town, bring new citizens into it, and, last but not least, dig gold. However, when it is time and the gold vein is almost spent, they better take their belongings and get the hell out of Coloma! In the game, this is represented by a division in two phases: build up followed by tear down. At the beginning of the game, all players start in the build up phase. It is up to the players themselves to decide when there's no more profit to be had and to enter the tear down phase. Each player makes this choice for himself, so while some players are already tearing down the place, others will still be building up.

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
No editions imported yet.

Player resources

Rulebooks, player aids, FAQs, and solo resources.

No files imported yet.

Game and edition data

All specifications (5)

Play and group

Players
2–4
Best with
2–4
Play time
60 min
Age
10+
Complexity
2.5/5
Credits and catalog connections

Credits

Designers

1
Marco Teubner

Artists

1
Harald Lieske

Publishers

4
Mayfair Games Millenium Phalanx Games B.V. Phalanx Games Deutschland

Linked items

No published linked games yet.