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Tavern Masters box art

Tavern Masters

Players

1-6

Time

20-30

Age

13+

Weight

2

Rating

6.78

Fit

Teach 2.4

Teaching signal

Replay 4.0

High replayability

Interaction 3.6

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 3.0

Luck-sensitive

Table feel

Tavern Masters has a high level of direct confrontation and strategic depth in confrontation. Players frequently need to be aware of and react to each other's strategies and turns. However, there is less emphasis on cooperation in the game.

Replay value

Tavern Masters has a high replayability score due to its high variability gameboard, impactful expansions, deep strategic possibilities, and adaptability to different player counts. While it may take some time to learn, the game offers a fresh and engaging experience each time it is played.

Luck profile

The final luck score for Tavern Masters is 6. The game has a balanced mix of luck and strategy, with random elements having a notable but not exclusive impact on the game outcome. Players have some ability to mitigate randomness through strategic decisions and planning. The game outcome is influenced by both luck and player strategy, making it a moderately luck-dependent game.

Overview

Run the best fantasy tavern in the village! Entertain the patrons! Earn the gold! Each player is a new tavern owner, setting up shop in a thirsty village full of thugs and soldiers, mages and nobles! There are multiple ways to play Tavern Masters: competitive, co-operative, or single player During the Day Phase, players play Tavern cards from their hand with Gold to build up their tavern, so that during Night Phase more Patrons will come to their tavern and spend more gold. One key feature in this game is Trading. Players can trade goods and staff cards from their hand or their tavern, which adds for both a fun game dynamic and great player interaction. Another fun dynamic is that turns are taken simultaneously during each Phase, so there is no "player down-time". Also, there is no "player elimination". In the base game of Tavern Masters, there are no "take that" cards, or cards which would negatively impact another player directly. This makes for less tense game-play for players who do not enjoy looking over their shoulder each turn at who will attack or betray them. For players who do enjoy more of the "take that" card play interaction, there is the Dirty Deeds Expansion, which adds in nasty tricks to play on the other tavern owners. The Dirty Deeds Expansion is mainly intended for Competitive Play mode.

Editions

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Files

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Credits

Designers

1
Dann Kriss

Artists

1
Galen Ihlenfeldt

Publishers

1
Dann Kriss Games

Linked items

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