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Dungeon Time box art

Dungeon Time

Players

1-5

Time

10-60

Age

8+

Weight

1.83

Rating

6.51

Fit

Teach 2.4

Teaching signal

Replay 4.1

High replayability

Interaction 3.7

Highly interactive

Scaling 4.1

Scales well

Strategy 4.7

Deep strategy

Control 3.0

Luck-sensitive

Table feel

Dungeon Time has a high level of direct confrontation and strategic depth in confrontation. Players need to frequently pay attention to and react to each other's strategies and turns. However, the game does not emphasize cooperation as much.

Replay value

Dungeon Time has a high replayability score due to its high variability gameboard, strategic depth, and scalability. The presence of expansions adds to the replay value. The game offers different experiences each time it is played, allowing players to discover new tactics and strategies. The game adapts well to different player counts without compromising its appeal or balance. While it may take some time to learn, it offers a rewarding and engaging experience.

Luck profile

Dungeon Time has a moderate influence of luck. Random elements have a notable but not exclusive impact on the game outcome. While players have some ability to mitigate randomness through strategic decisions, luck still plays a significant role. The game has a balanced mix of luck and strategy, making it suitable for players who enjoy a combination of both elements.

Overview

Are you brave enough to accept the dungeon challenge? In Dungeon Time, a real-time cooperative card game, you will enter a fantasy realm with only five minutes to complete your missions. Find the equipment, get the mission — while frantically trying to beat the clock and avoid being over-burdened by your equipment – and level up to higher challenges if you do! In more detail, players play and draw cards, with each card showing either an item or a mission. Players call to one another for the items needed to fulfill missions; everybody plays their items on the stack, then you can play your mission on the stack and it will be fulfilled... Easy, isn't it? Except you have only five minutes to go through the whole deck, and each item played at the wrong time will burden your backpack, and risk bringing you one step closer to failure...

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