Table feel
Moderate level of direct confrontation and strategic depth, with high frequency of interaction and low emphasis on cooperation.
"It is our time, and we must rise up." In 7 Souls, originally announced as Rise of the Elder Gods, players will become the gods, vying for control over their supporters, from cultists and acolytes, to betrayers, prophets, and more. Controlling these weak human parasites in an eff...
Players
1-6
Time
30-40
Age
8+
Weight
2.4
Rating
6.75
Should this hit the table?
Moderate level of direct confrontation and strategic depth, with high frequency of interaction and low emphasis on cooperation.
Teaching signal
High replayability
Highly interactive
Scales well
Deep strategy
More strategic control
Moderate level of direct confrontation and strategic depth, with high frequency of interaction and low emphasis on cooperation.
7 Souls has a high replayability score due to its high variability gameboard, impactful expansions, deep strategic possibilities, and good scalability. The game offers different experiences each time it is played, with room for players to improve their strategy over time. The presence of expansions adds new content and gameplay elements, enhancing the replay value. The game adapts well to different player counts without compromising its appeal or balance. While the game may not be the easiest to learn, it still offers a good balance between easiness and depth.
The final luck score for 7 Souls is 7.67, indicating a moderate influence of luck. While random elements have minimal impact on the game outcome, players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.
Overview
"It is our time, and we must rise up." In 7 Souls, originally announced as Rise of the Elder Gods, players will become the gods, vying for control over their supporters, from cultists and acolytes, to betrayers, prophets, and more. Controlling these weak human parasites in an effort to gather support, power and souls to feed their hunger and desire. This beautifully creepy game for 1-6 players, taking only 30-40 minutes, will have players cheering and cursing as they compete with their sanity to outdo each other and corrupt the investigators! Time sensitive simultaneous action selection, "Callings" (secret objectives), "Blessings" (awards), and sacrificial altars help players focus their strategies while providing multiple paths to victory. —description from the publisher
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