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So Long, My World box art

So Long, My World

Players

1-5

Time

30-40

Age

16+

Weight

2.58

Rating

7.25

Fit

Teach 2.4

Teaching signal

Replay 4.0

High replayability

Interaction 3.8

Highly interactive

Scaling 4.4

Scales well

Strategy 4.5

Deep strategy

Control 3.7

More strategic control

Table feel

The game So Long, My World has a high level of direct confrontation and strategic depth in confrontation. Players must frequently pay attention to and react to each other's strategies and turns. However, the level of cooperation required is relatively low. Overall, the game has a strong interaction score, making it engaging and competitive.

Replay value

So Long, My World has a high replayability score of 7.9 out of 10. With its high variability gameboard, impactful expansions, deep strategic possibilities, and adaptability to different player counts, the game offers a fresh and engaging experience each time it is played. While it may take some time to learn, the depth it offers makes it worth the investment.

Luck profile

The final luck score for So Long, My World is 7.333. This indicates that the game has a moderate level of luck influence. Random elements have a minimal impact on the game outcome, and players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.

Overview

Humanity is dying, and there's no escaping it. Only a few hours remain before human existence wanes forever. The cause is still unknown, and no matter how you struggle, your life will soon come to an end. With only few hours until your departure, what are you going to do? A whirlwind of emotions rushes through you, and a glimpse of self-awareness blossoms. Will you be able to discover who you really are before The End? So Long, My World is a psychologial horror card game for 1-5 players, with a unique art style and immersive, emotive theme. It is the first board game that asks the players to think about their own death and its implications through a dreamlike, procedural narrative. So Long, My World is the first board game that brings philosophy to the table. In particular, it is based on existentialism, structuralism and psychoanalysis. In Solo Mode, the player must fight against the cognitive disruption that is affecting every human being, trying to unlock Vision cards (memories and thoughts of people and places you may visit before the End) and prevent them from disappearing forever. Each turn, a previously unlocked Vision may become locked again. Each scenario has a specific setup with different sets of cards, conditions, and different endings. The more endings you achieve, the more Words (archetypical signifiers of human consciousness) you will discover, unlocking new powers and scenarios. In multiplayer, you choose amongst Vision cards in order to gather Feelings (in the form of tokens) and use them to discover your true self by playing Remnant cards from your hand. Remnant Cards can change a person's heart or alter the perception of time, so use them wisely to hinder, or even help your opponents. Is morality universal or a mere construct? If nobody can remember of you, has life a purpose? If soul has its place inside of my body, does it means that the soul is a physical being? These are only a few of the many questions the players will face.

Editions

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Credits

Designers

2
Francesco Axis Mundi Enrica Axis Mundi

Artists

3
Francesco Axis Mundi Enrica Axis Mundi Lorinda Tomko

Publishers

1
Axis Mundi

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