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Space Race box art

Space Race

Players

1-5

Time

45-90

Age

14+

Weight

3.12

Rating

7.12

Fit

Teach 2.3

Teaching signal

Replay 3.9

High replayability

Interaction 3.7

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 3.2

Luck-sensitive

Table feel

Space Race has a high level of direct confrontation and strategic depth in confrontation. Players must frequently pay attention to and react to each other's strategies and turns. However, there is limited emphasis on cooperation in the game.

Replay value

Space Race offers a high level of variability with its gameboard, multiple paths to victory, and variable setups. The presence of expansions adds new content and gameplay elements, enhancing replay value. The game provides deep strategic possibilities and room for improvement over time. The player interaction score is average. It scales well with different numbers of players without compromising its appeal or balance. While it may take some time to learn, the game offers a good balance between easiness and depth. Overall, Space Race has a strong replayability score of 7.83.

Luck profile

Space Race has a moderate influence of luck. Random elements have a notable but not exclusive impact on the game outcome. Players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.

Overview

The world struggles in the Cold War, and many see the sky as the next battlefield. The era of Space Race has just begun. Do you have what it takes to lead a daring space agency into a new age of human achievement? Space Race takes place during the first seven decades of the space conquest, and players become directors of newly established Space Agencies. Their goal is to expand them and to achieve astonishing breakthroughs. During the game, players will develop their Space Agencies by acquiring various cards (engineers, technologies, space programs) from a shared pool of cards called Universe. Space Race: The Board Game is a game based on finding synergies and constructing powerful combinations out of different abilities. There is no guaranteed winning strategy: players have to respond to an ever changing environment in order to identify the best course of development while competing with their opponents for the most interesting discoveries. The game is played in seven rounds. In every round, players acquire new cards into their agencies and activate abilities on cards they already own. In order to do this, players spend one of the limited set of Control Cards during every round. The player who creates the most developed Space Agency, builds the most impressive Laboratory and reaches the most remarkable breakthroughs wins the Space Race. Space Race uses a simultaneous action selection mechanism at the beginning of every round, when players choose one of their remaining Control Cards that will determine which abilities players can use during the round. Every Control Card activates one of four possible stripes on cards and players can only use those abilities that are on the active stripe. As there are only 3 Control Cards of each of the 4 types and no Control Card can be used more than once, players have to combine different types of cards and abilities to be successful during the 7 rounds of the game. —description from the designer

Editions

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Credits

Designers

3
Michal Mikeš Martin ?eho?ík Jan Soukal

Artists

1
Dalibor Krch

Publishers

1
Boardcubator

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