Overview
At a glance
Is this game right for my group?
ABG editorial scores on a 1–5 scale.
Harder to teach
High replayability
Highly interactive
Scales well
Deep strategy
How it plays
How does it play?
Description from the publisher: Dreams is a game of perception and intuition with 72 large cards illustrated by eight different artists. In each round, four pictures are revealed.
Core mechanisms
Key systems that shape the decisions players make.
Pattern Building
Place elements to create arrangements that satisfy scoring or action patterns.
Pattern Recognition
Identify recurring visual, spatial, or logical arrangements.
Cooperative Game
Players coordinate their actions toward a shared objective and win or lose together.
Voting
Players collectively approve, reject, or select an outcome through votes.
Targeted Clues
Give clues intended for a particular player, word, or hidden target.
Read the full game description
Description from the publisher: Dreams is a game of perception and intuition with 72 large cards illustrated by eight different artists. In each round, four pictures are revealed. The players are gods who transfer one of these images onto the night sky as a new constellation of stars. Which one is transferred is determined in such a way that all players but one know the picture in question. The one who doesn't know which picture was chosen tries to remain undetected during the round. Star by star, the players now transfer the picture onto the night sky (i.e., the central mat) until all stars are placed. There is a good chance that different players will emphasize different aspects of the picture in question. After the placement phase, the "Gods" try to detect the "ignorant" player, while the ignorant player tries to name the picture that was chosen. The right balance between keeping the imposter in the dark and not giving the regular players cause for suspicion has to be struck...