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Dreams box art

Dreams

Players

3-6

Time

?-?

Age

10+

Weight

1.33

Rating

6.21

Fit

Teach 2.4

Teaching signal

Replay 4.0

High replayability

Interaction 3.7

Highly interactive

Scaling 4.4

Scales well

Strategy 4.5

Deep strategy

Control 3.5

More strategic control

Table feel

Moderate level of direct confrontation and strategic depth, with high frequency of interaction. Limited emphasis on cooperation.

Replay value

Dreams has a high variability gameboard, offering different experiences each time it is played. The presence of expansions adds new content and gameplay elements, enhancing replay value. The game provides deep strategic possibilities and allows players to improve their strategy over time. The player interaction score is moderate. The game scales well with different numbers of players without compromising its appeal or balance. While it may take some time to learn, it offers a good balance between easiness and depth. Overall, Dreams has a strong replayability score of 7.9.

Luck profile

Dreams has a moderate level of luck involved in the game. Random elements have a notable but not exclusive impact on the game outcome. While luck plays a significant role, players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.

Overview

Description from the publisher: Dreams is a game of perception and intuition with 72 large cards illustrated by eight different artists. In each round, four pictures are revealed. The players are gods who transfer one of these images onto the night sky as a new constellation of stars. Which one is transferred is determined in such a way that all players but one know the picture in question. The one who doesn't know which picture was chosen tries to remain undetected during the round. Star by star, the players now transfer the picture onto the night sky (i.e., the central mat) until all stars are placed. There is a good chance that different players will emphasize different aspects of the picture in question. After the placement phase, the "Gods" try to detect the "ignorant" player, while the ignorant player tries to name the picture that was chosen. The right balance between keeping the imposter in the dark and not giving the regular players cause for suspicion has to be struck...

Editions

Edition Year Language Publisher / Region
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Credits

Designers

1
Olivier Grégoire

Artists

4
Victor Boden Miguel Coimbra Giulia Ghigini Matthias Holländer

Publishers

3
Kaissa Chess & Games Lion Rampant Imports Zoch Verlag

Linked items

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