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James Clavell's Noble House box art

James Clavell's Noble House

6.47

Negotiate deals and shifting promises to improve your position.

Year1981 Players2-5 Time?-? Weight2.71 Age12+
Economic Negotiation Novel-based Auction/Bidding Commodity Speculation Stock Holding Authors: James Clavell
Crosswise box art

Crosswise

5.95

Place tiles carefully to build spatial scoring patterns.

Year2008 Players2-4 Time?-? Weight1.45 Age6+
Abstract Abstract Strategy Team-Based Game Tile Placement Components: 6 x 6 Grids
Squire: The Collector Of The Glorious Rarities box art

Squire: The Collector Of The Glorious Rarities

6.36

Move pieces across a map while planning position and timing.

Year2019 Players2-4 Time40-60 Weight2 Age12+
Animals Economic Point to Point Movement Set Collection Trading
Elven Castle box art

Elven Castle

6.72

Place tiles carefully to build spatial scoring patterns.

Year2013 Players2-4 Time?-? Weight1 Age8+
Abstract Abstract Strategy Fantasy Enclosure Tile Placement
Antwerpen box art

Antwerpen

6.27

Move goods between locations while optimizing routes and timing.

Year2010 Players2-4 Time?-? Weight2 Age8+
Economic Industry / Manufacturing Nautical Pick-up and Deliver Point to Point Movement Trading Cities: Antwerp (Belgium) Country: Belgium
Fish Stix box art

Fish Stix

6.10

Spot patterns quickly and react before opponents do.

Year2009 Players2-4 Time?-? Weight1.75 Age6+
Children's Family Abstract Strategy Animals Children's Game Pattern Building Pattern Recognition Tile Placement Animals: Fish / Fishes
Isaac box art

Isaac

6.10

Place tiles carefully to build spatial scoring patterns.

Year2011 Players2 Time?-? Weight2.33 Age8+
Abstract Abstract Strategy Tile Placement Category: Combinatorial Components: 10 x 10 Grids
Pentalath box art

Pentalath

6.68

Build patterns from chosen pieces to unlock scoring opportunities.

Year2009 Players2 Time?-? Weight2 Age8+
Abstract Abstract Strategy Print & Play Enclosure Pattern Building Category: Combinatorial Misc: Computer-Generated Games
Tattoo Brawl box art

Tattoo Brawl

7.08

Build a deck or pool that turns small actions into stronger combos.

Year2019 Players2-4 Time40-90 Weight2.2 Age8+
Card Game Economic Action Retrieval Deck, Bag, and Pool Building Once-Per-Game Abilities
Arabana-ikibiti box art

Arabana-ikibiti

6.17

Build routes and networks to connect locations efficiently.

Year1997 Players2 Time?-? Weight1.89 Age8+
Abstract Abstract Strategy Card Game Area Majority / Influence Hand Management Network and Route Building Players: Two Player Only Games
Yutakâ box art

Yutakâ

7.50

Commit presence to key areas and fight for influence where it matters.

Year2018 Players2 Time20-30 Weight1.5 Age7+
Abstract Strategy Card Game Area Majority / Influence Players: Two Player Only Games
Omega box art

Omega

7.12

Place tiles carefully to build spatial scoring patterns.

Year2010 Players2-4 Time?-? Weight3.5 Age8+
Abstract Abstract Strategy Tile Placement Category: Combinatorial Digital Implementations: igGameCenter
18us box art

18us

6.87

Build routes and networks to connect locations efficiently.

Year2005 Players2-6 Time?-? Weight4.4 Age14+
Economic Trains Modular Board Network and Route Building Stock Holding Digital Implementations: VASSAL Series: 18xx
Caprice box art

Caprice

5.91

Build patterns from chosen pieces to unlock scoring opportunities.

Year1999 Players2-4 Time?-? Weight1.93 Age10+
Abstract Abstract Strategy Pattern Building Tile Placement Components: Wooden pieces & boards Series: Goldsieber Royal
Masai box art

Masai

8.08

Commit presence to key areas and fight for influence where it matters.

Year2022 Players2-4 Time25-60 Weight2.4 Age10+
Abstract Strategy Dice Area Majority / Influence Dice Rolling Open Drafting Region: East Africa
Sakkara box art

Sakkara

5.93

Place tiles carefully to build spatial scoring patterns.

Year2007 Players2 Time?-? Weight2.07 Age10+
Abstract Abstract Strategy Ancient Hand Management Modular Board Set Collection Ancient: Egypt Players: Two Player Only Games
Rokumon box art

Rokumon

7.21

Move pieces across a map while planning position and timing.

Year2020 Players1-2 Time5-30 Weight2 Age12+
Abstract Abstract Strategy Print & Play Hidden Movement Map Deformation Modular Board Components: 2 x 3 Grids Contests: 9 Card Nanogame PnP
Dragonlance Mage Stones box art

Dragonlance Mage Stones

5.98

Roll dice and choose how to use the results for tactical outcomes.

Year1990 Players2-6 Time?-? Weight1.45 Age10+
Abstract Abstract Strategy Dice Fantasy Dice Rolling Enclosure Components: Gems/Crystals Setting: Dragonlance
De Stijl box art

De Stijl

5.85

Place tiles carefully to build spatial scoring patterns.

Year2014 Players2-5 Time20-30 Weight1.75 Age8+
Abstract Family Abstract Strategy Card Game Print & Play Area Majority / Influence Open Drafting Tile Placement
Graveyards, Ghosts & Haunted Houses box art

Graveyards, Ghosts & Haunted Houses

6.50

Place tiles carefully to build spatial scoring patterns.

Year2015 Players2-4 Time20-30 Weight1 Age8+
Abstract Strategy Territory Building Zombies Area Majority / Influence Tile Placement Creatures: Ghosts Theme: Cemeteries / Graveyards
Poison Pot box art

Poison Pot

6.37

Build patterns from chosen pieces to unlock scoring opportunities.

Year2003 Players2-3 Time?-? Weight1.2 Age10+
Abstract Abstract Strategy Territory Building Pattern Building Point to Point Movement Components: Wooden pieces & boards Series: The Games Collection (Pin International)
Paradisio box art

Paradisio

6.10

Place tiles carefully to build spatial scoring patterns.

Year2010 Players1-2 Time?-? Weight1.4 Age8+
Abstract Abstract Strategy Tile Placement Components: 4 x 4 Grids
Espresso Doppio box art

Espresso Doppio

6.12
Year2021 Players1-2 Time?-? Weight1.33 Age8+
Abstract Strategy Contracts Food & Drink: Coffee
Moonshell box art

Moonshell

7.05

Build patterns from chosen pieces to unlock scoring opportunities.

Year2021 Players1-4 Time20-30 Weight1.5 Age8+
Abstract Strategy Fantasy Puzzle Action Points Modular Board Pattern Building Crowdfunding: Kickstarter