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Isaac box art

Isaac

Players

2

Time

?-?

Age

8+

Weight

2.33

Rating

6.10

Fit

Teach 2.3

Teaching signal

Replay 4.0

High replayability

Interaction 3.7

Highly interactive

Scaling 4.0

Scales well

Strategy 4.6

Deep strategy

Control 3.0

Luck-sensitive

Table feel

Moderate level of direct confrontation and strategic depth, with high frequency of interaction. Limited emphasis on cooperation.

Replay value

Isaac offers a high level of variability with its gameboard, allowing for different experiences each time it is played. The availability of expansions adds to the replay value, providing new content and gameplay elements. The game also offers deep strategic possibilities, allowing players to improve their strategies over time. The player interaction score is moderate, and the game scales well with different numbers of players. While the easiness to learn score is relatively low, the game offers a good balance between depth and accessibility. Overall, Isaac has a strong replayability score of 8.0.

Luck profile

Isaac has a moderate level of luck influence. Random elements have a notable but not exclusive impact on the game outcome. While players have some ability to mitigate luck through strategic decisions, luck still plays a significant role. The game relies on a balanced mix of luck and strategy, making it suitable for players who enjoy a combination of chance and skill.

Overview

Isaac is an abstract strategy game for two players. The game is divided in two different phases, placement and scoring. During the placement, a player places one of his rectangular pieces on the available spaces of a 10×10 square grid board. During the scoring, each player removes one of his pieces from the board, scoring a number of points equal to the number written on the removed piece times the number of pieces that lie on the row/column from which the piece was removed. A piece can be removed only if it is at least long as the longest piece already removed by the same player. Each player uses his/her own counter to keep track of his/her points but the counter itself is placed on the board (that is, the board is also the score track). The presence of a counter on the row/column from which a piece is taken doubles the points scored. A player can decide to score less points than he/she earned, therefore allowing to place the score counter in a more convenient place. You can play Foundations and Hari with an Isaac set. Source: Author's description Online Play http://www.iggamecenter.com/ - igGameCenter (real-time) Awards: Winner of the NESTORGAMES continuous abstract game design contest Winner of the Abstract Game Design Contest at the Caldè "Tutto è numero" Mathematical Festival 2011

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Credits

Designers

1
Emiliano "Wentu" Venturini

Artists

1
Néstor Romeral Andrés

Publishers

2
(Web published) nestorgames

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