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Flink box art
2016 Ranked #12,645

Flink

Three-dimensional connection game has opponents place F-shaped pieces to link their colored board edges. Paths can travel over tops and exposed sides, making blocking much harder than in a flat connection puzzle.

Abstract Abstract Strategy Tile Placement Category: Combinatorial Mechanism: Connection

Players

2

Play time

20-40 min

Age

10+

Complexity

2/5

Rating

7.88

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.4/5

Harder to teach

Replay value 3.9/5

High replayability

Interaction 3.7/5

Highly interactive

Player scaling 4.4/5

Scales well

Strategic depth 4.5/5

Deep strategy

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How it plays

How does it play?

Description from the publisher: FLINK (F + link) is a connection game that uses the ‘F’ pentomino. EQUIPMENT 20 white ‘F’ pentominoes.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

Description from the publisher: FLINK (F + link) is a connection game that uses the ‘F’ pentomino. EQUIPMENT 20 white ‘F’ pentominoes. 20 black ‘F’ pentominoes Dual board Carrying case Starting with White, players alternate turns placing one of their pentominoes on the board in any position (even standing vertically) following these placement rules: a) The piece must align with the square grid. b) It must be completely placed inside the board grid (coloured area). c) It must be fully supported by either the board or pieces below it; i.e. no overhangs are allowed. The game ends when, at the end of her turn, one of the players has connected the two sides of her colour. The path connecting the two sides of the board must be continuous along the surfaces of the same colour; however, the path can travel along the exposed top or any exposed side of a tile. This means that blocking your opponent is harder than you think! Flink is somehow reminiscent of Stefan Kögl’s Caminos (2010), which in turn resembles Cameron Browne’s Druid (2004), on which Flink was inspired. Flink distils the mechanism to use a single piece shape, and introduces the innovation of the connecting path being traced like an insect walking along the tops and sides of the pieces to get to the other side. Of course, all of these games (and numerous others) owe their existence to the original connection game: Hex (AKA CON-TAC-TIX, Piet Hein, 1942).

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Editions

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Game and edition data

All specifications (5)

Play and group

Players
2
Best with
2
Play time
20–40 min
Age
10+
Complexity
2.0/5
Credits and catalog connections

Credits

Designers

1
Néstor Romeral Andrés

Artists

1
Néstor Romeral Andrés

Publishers

1
nestorgames

Linked items

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