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Dragonlance Mage Stones box art
1990 Ranked #15,402

Dragonlance Mage Stones

This abstract dice-placement game has rivals place stones by rolled totals, capture opponents in a Reversi-like fashion, and place all stones first. Matching dice earn an extra turn, while mixed dice force a lost turn.

Abstract Abstract Strategy Dice Enclosure Dice Rolling

Players

2-6

Play time

Not listed

Age

10+

Complexity

1.45/5

Rating

5.98

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.4/5

Harder to teach

Replay value 4.0/5

High replayability

Interaction 3.7/5

Highly interactive

Player scaling 4.2/5

Scales well

Strategic depth 4.6/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

Very vaguely themed to the AD&D Dragonlance campaign background. The board is a grid 7 x 9, with columns numbered 3-9, columns representing planes of reality, rows representing schools of magic, though this has no effect on gameplay.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

Very vaguely themed to the AD&D Dragonlance campaign background. The board is a grid 7 x 9, with columns numbered 3-9, columns representing planes of reality, rows representing schools of magic, though this has no effect on gameplay. The board "wraps" top to bottom, but not for the purposes of diagonal capture. Players roll 3d3 (six sided dice numbered 1-3 twice), and place their coloured tokens on a space in the column matching the dice total. The exception to this is where the three dice are all different, where the player misses a turn "distracted by events in the prime material plane." When a player rolls all three dice the same, they get another turn after placing their stone. Capture of opposition stones is in the style of Othello/Reversi, but captured stones are removed from the board and returned to their owner. First player to place all their stones wins. Re-implemented by: Let's Do Lunch!

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
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Player resources

Rulebooks, player aids, FAQs, and solo resources.

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Game and edition data

All specifications (5)

Play and group

Players
2–6
Best with
2–5
Play time
10 min
Age
10+
Complexity
1.5/5
Credits and catalog connections

Credits

Designers

2
Tom Kruszewski Steve Weiss

Publishers

1
Tactical Studies Rules (TSR)

Linked items

No published linked games yet.