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Chroma Cubes box art

Chroma Cubes

Players

2-5

Time

?-?

Age

6+

Weight

1.5

Rating

6.76

Fit

Teach 2.3

Teaching signal

Replay 4.0

High replayability

Interaction 3.7

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 3.3

Luck-sensitive

Table feel

Moderate level of direct confrontation and strategic depth, with high frequency of interaction. Limited emphasis on cooperation.

Replay value

Chroma Cubes offers a high degree of variability with its gameboard and expansions, allowing for different experiences each time it is played. The game also provides deep strategic possibilities and scales well with different player counts. While it may take some time to learn, the depth it offers makes it worth the investment. Overall, Chroma Cubes has a strong replayability score of 7.9.

Luck profile

Chroma Cubes has a moderate influence of luck. While random elements have a notable impact on the game outcome, players have substantial ability to mitigate randomness through strategic decisions and planning. The game is a balanced mix of luck and strategy, with player decisions playing a significant role in determining the outcome.

Overview

ChromaCubes is a strategy dice game with coloring (with crayons). Players collect sets of colors to complete sections of a picture. The earlier you finish each figure in the picture, the more points that figure is worth. Each die has a different distribution of colors, and players can trade dice to manipulate the probability of rolling a particular color. Turns are simultaneous, minimizing downtime.

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Editions

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Credits

Designers

1
Chip Beauvais

Artists

1
Sara Beauvais

Publishers

1
(Self-Published)

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