Table feel
Kribbeln has a high level of direct confrontation and strategic depth in confrontation. Players need to pay attention to each other's strategies frequently. However, the game does not emphasize cooperation as much.
In Kribbeln the scoresheet lists certain challenges to hit after rolling six dice up to three times: no orange, four different colors, yellow with different numbers than orange, and so on. (There are six different scoresheets in the game.) After each roll, the player can set asid...
Players
2-5
Time
?-?
Age
8+
Weight
1.09
Rating
6.42
Should this hit the table?
Kribbeln has a high level of direct confrontation and strategic depth in confrontation. Players need to pay attention to each other's strategies frequently. However, the game does not emphasize cooperation as much.
Teaching signal
High replayability
Highly interactive
Scales well
Deep strategy
Luck-sensitive
Kribbeln has a high level of direct confrontation and strategic depth in confrontation. Players need to pay attention to each other's strategies frequently. However, the game does not emphasize cooperation as much.
Kribbeln has a high replayability score due to its high variability gameboard, impactful expansions, deep strategic possibilities, and adaptability to different player counts. While it may take some time to learn, the game offers a fresh and engaging experience each time it is played.
Kribbeln has a low influence of luck. While random elements like dice rolls or card draws have a notable impact on the game outcome, players have substantial ability to mitigate randomness through strategic decisions and planning. The game is a balanced mix of luck and strategy, with player decisions playing a significant role in determining the outcome.
Overview
In Kribbeln the scoresheet lists certain challenges to hit after rolling six dice up to three times: no orange, four different colors, yellow with different numbers than orange, and so on. (There are six different scoresheets in the game.) After each roll, the player can set aside any dice they like and reroll others. If the player succeeds at the current challenge, they write the sum of the dice on that line of the scoresheet; whoever scores the highest sum on this line earns as many points as the number of players in the game, the next-highest sum scores one less, etc. If the player doesn't hit the target they can enter an "X" for the challenge (scoring nothing) or use the topmost empty "Kribbeln" line on the scoresheet — but each Kribbeln score must be higher than the one before. After everyone has rolled once for each line, the player with the highest score wins.
Media
Images, galleries, and videos are grouped here so the page feels visual before every asset is fully hosted.
Editions
| Edition | Year | Language | Publisher / Region |
|---|---|---|---|
| No editions imported yet. | |||
Files and documents
No files imported yet.
Commerce mapping
Credits
Linked items
Related games and expansions help build a connected catalog around every title.
No linked items imported yet.