ABG All Board Games
Kribbeln box art
Rich game profile

Kribbeln

In Kribbeln the scoresheet lists certain challenges to hit after rolling six dice up to three times: no orange, four different colors, yellow with different numbers than orange, and so on. (There are six different scoresheets in the game.) After each roll, the player can set asid...

Players

2-5

Time

?-?

Age

8+

Weight

1.09

Rating

6.42

Should this hit the table?

Quick read before the metadata.

Kribbeln has a high level of direct confrontation and strategic depth in confrontation. Players need to pay attention to each other's strategies frequently. However, the game does not emphasize cooperation as much.

Teach 2.9

Teaching signal

Replay 4.1

High replayability

Interaction 3.9

Highly interactive

Scaling 4.4

Scales well

Strategy 4.6

Deep strategy

Control 2.3

Luck-sensitive

Table feel

Kribbeln has a high level of direct confrontation and strategic depth in confrontation. Players need to pay attention to each other's strategies frequently. However, the game does not emphasize cooperation as much.

Replay value

Kribbeln has a high replayability score due to its high variability gameboard, impactful expansions, deep strategic possibilities, and adaptability to different player counts. While it may take some time to learn, the game offers a fresh and engaging experience each time it is played.

Luck profile

Kribbeln has a low influence of luck. While random elements like dice rolls or card draws have a notable impact on the game outcome, players have substantial ability to mitigate randomness through strategic decisions and planning. The game is a balanced mix of luck and strategy, with player decisions playing a significant role in determining the outcome.

Overview

What ABG knows about this game

In Kribbeln the scoresheet lists certain challenges to hit after rolling six dice up to three times: no orange, four different colors, yellow with different numbers than orange, and so on. (There are six different scoresheets in the game.) After each roll, the player can set aside any dice they like and reroll others. If the player succeeds at the current challenge, they write the sum of the dice on that line of the scoresheet; whoever scores the highest sum on this line earns as many points as the number of players in the game, the next-highest sum scores one less, etc. If the player doesn't hit the target they can enter an "X" for the challenge (scoring nothing) or use the topmost empty "Kribbeln" line on the scoresheet — but each Kribbeln score must be higher than the one before. After everyone has rolled once for each line, the player with the highest score wins.

Media

Images and visual references

Images, galleries, and videos are grouped here so the page feels visual before every asset is fully hosted.

Editions

Versions and regional releases

Edition Year Language Publisher / Region
No editions imported yet.

Files and documents

Rules, aids, translations

No files imported yet.

Credits

People and publishers

Designers

1
Thomas Sing

Artists

1
Agence Cactus

Publishers

1
Ravensburger

Linked items

Graph expansion queue

Related games and expansions help build a connected catalog around every title.

No linked items imported yet.