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Crowns box art
2014 Ranked #20,915

Crowns

This dice-marking game has players manipulate rolls, cover grid spaces, and finish with the most crowns. Border spaces score directly, while inner tokens matter only when they complete a full row, making placement a long-term puzzle.

Dice Pattern Building Dice Rolling Players: Games with Solitaire Rules

Players

1-6

Play time

Not listed

Age

8+

Complexity

1/5

Rating

5.67

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.3/5

Harder to teach

Replay value 3.9/5

High replayability

Interaction 3.7/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

Players in Crowns want to gain as many crowns as they can, and they do so by rolling dice, then covering spaces on their grids based on what they roll and how they manipulate what they roll.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

Players in Crowns want to gain as many crowns as they can, and they do so by rolling dice, then covering spaces on their grids based on what they roll and how they manipulate what they roll. In more detail, each player starts with 18 tokens and a player board that shows a 5x5 grid surrounded by a border on two sides that effectively makes a larger 6x6 grid. Next to the left column of the grid are die faces 1-6 from bottom to top, and above the top row are the numbers 1-6 from left to right. On a turn, a player rolls the half-dozen six-sided dice once. If she wishes, she can change any die face to a lower number as long as that number is one that she rolled. If she wishes, she then places tokens on the grid to match the die combinations rolled. For example, if she rolls 5-4-4-3-3-2, she could change all the dice to 2, then cover the six 2s space on her grid; she could also change the 5 to a 4 and the 3s to 2s, then cover the three 4s space and the three 2s space. A player doesn't have to place tokens on her turn. Once someone places her 18th token on her grid, the game ends after everyone has had the same number of turns, then players score points. Each token in the outer border is worth 1-6 crowns, depending on where it's located; each token in the inner grid is worth points only if it's part of a complete row of five tokens, and you score points (3-20, depending on the row) only for those completed rows, not for each covered space in the grid. Whoever has the highest score wins.

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
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Player resources

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Game and edition data

All specifications (5)

Play and group

Players
1–6
Best with
2–3
Play time
20 min
Age
8+
Complexity
1.0/5
Credits and catalog connections

Credits

Designers

1
Benjamin Schwer

Publishers

1
Schmidt Spiele

Linked items

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