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Gipfelkraxler box art
2015 Ranked #9,997

Gipfelkraxler

A dice-driven race game has mountain goats climb toward the summit by meeting increasingly difficult combinations. Occupied upper paths force players to push their own goats forward or opponents back, enabling sudden chain reactions.

Dice Pattern Building Dice Rolling Animals: Goats

Players

2-4

Play time

Not listed

Age

8+

Complexity

1.36/5

Rating

6.13

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.3/5

Harder to teach

Replay value 3.9/5

High replayability

Interaction 3.6/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

Whoever wants to overcome the footholds and foothills must be the first to get two of their pawns to the summit. This requires two things: a little luck with the dice, and the opportunism to be at the right place at the right time.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

Whoever wants to overcome the footholds and foothills must be the first to get two of their pawns to the summit. This requires two things: a little luck with the dice, and the opportunism to be at the right place at the right time. In your struggle to reach the top, your opponents will jostle you toward the foot of the mountain. You can do the same right back, but you can also use a chain reaction to shimmy your way to the top. In Gipfelstürmer, which translates as Summiteer but should perhaps be titled Footholds and Foothills due to the author, each player tries to reach the peak with their five mountain goats. On your turn, you can roll dice up to three times. At the end of the turn, you look to see if you fulfill the requirements to move one of your mountain goats toward the summit. Each path up the mountain has its own dice combination. The closer to the peak, the larger the required dice results (from three-of-a-kind and small straight to full house or five-of-a-kind), and the narrower the paths. In spaces of the upper half of the game board, there is room for only one mountain goat to stand. If you reach an occupied space, you may push one of your goats there one space toward the peak; on the other hand, you push one of your opponents' goats back toward the valley. Whoever can get two of their mountain goats to the summit first wins.

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Category

1

Mechanism

2

Family

1

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
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Player resources

Rulebooks, player aids, FAQs, and solo resources.

No files imported yet.

Game and edition data

All specifications (5)

Play and group

Players
2–4
Best with
2–4
Play time
30 min
Age
8+
Complexity
1.4/5
Credits and catalog connections

Credits

Designers

1
Friedemann Friese

Artists

1
Christian Fiore

Publishers

2
AMIGO Piatnik

Linked items

No published linked games yet.