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Castro box art
2013 Ranked #8,676

Castro

A dice-and-connection game has players roll sets, then place pagoda roofs to form four in a row. Stacking on occupied spaces requires faster rolls, turning familiar categories into a tactical race.

Dice Pattern Building Push Your Luck Category: n in a row

Players

2-4

Play time

Not listed

Age

8+

Complexity

1.41/5

Rating

6.45

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.3/5

Harder to teach

Replay value 3.9/5

High replayability

Interaction 3.7/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

Castro, first released as Cuatro, mixes two games: Yahtzee and four-in-a-row. On a turn, a player rolls five dice to make a set from one of six categories: pair of a kind, three of a kind, four of a kind, full house, straight and poker.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

Castro, first released as Cuatro, mixes two games: Yahtzee and four-in-a-row. On a turn, a player rolls five dice to make a set from one of six categories: pair of a kind, three of a kind, four of a kind, full house, straight and poker. They may reroll any or all of the dice up to five times. There is also a board with spaces marked with aforementioned six categories and four sets of pagoda roofs, with 15 pieces per player. The result of dice roll specifies where a player's roof can be placed. As soon as the player puts four pagodas in a row (either horizontally, vertically or diagonally), they win the game. The trick is that the player can place their pagodas on already occupied spaces on the top of other players' pieces if they achieved necessary result in a number of rolls less or equal to five minus the number of pagodas. (For example, if two pagodas are on a space designated to three of a kind, the player must achieve this result in no more than three dice throws.)

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
No editions imported yet.

Player resources

Rulebooks, player aids, FAQs, and solo resources.

No files imported yet.

Game and edition data

All specifications (5)

Play and group

Players
2–4
Best with
2–4
Play time
20 min
Age
8+
Complexity
1.4/5
Credits and catalog connections

Credits

Designers

1
Jürgen P. Grunau

Artists

1
Johann Rüttinger

Publishers

1
Noris Spiele

Linked items

No published linked games yet.