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Castro box art

Castro

Players

2-4

Time

?-?

Age

8+

Weight

1.41

Rating

6.45

Fit

Teach 2.3

Teaching signal

Replay 3.9

High replayability

Interaction 3.7

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 2.8

Luck-sensitive

Table feel

Moderate level of interaction with a mix of direct and strategic confrontation, frequent interaction, and limited emphasis on cooperation.

Replay value

Castro has a high variability gameboard, with different experiences each time it is played. The presence of expansions adds new content and gameplay elements, increasing replay value. The game offers deep strategic possibilities and room for players to improve their strategy over time. The player interaction score is average. The game scales well with different numbers of players without compromising its appeal or balance. It has a moderate easiness to learn, providing a good balance between accessibility and depth. Overall, Castro has a strong replayability score of 7.85 out of 10.

Luck profile

Castro has a moderate influence of luck. Random elements have a notable but not exclusive impact on the game outcome. While players have some ability to mitigate randomness through strategic decisions and planning, luck still plays a significant role in determining the game's outcome.

Overview

Castro, first released as Cuatro, mixes two games: Yahtzee and four-in-a-row. On a turn, a player rolls five dice to make a set from one of six categories: pair of a kind, three of a kind, four of a kind, full house, straight and poker. They may reroll any or all of the dice up to five times. There is also a board with spaces marked with aforementioned six categories and four sets of pagoda roofs, with 15 pieces per player. The result of dice roll specifies where a player's roof can be placed. As soon as the player puts four pagodas in a row (either horizontally, vertically or diagonally), they win the game. The trick is that the player can place their pagodas on already occupied spaces on the top of other players' pieces if they achieved necessary result in a number of rolls less or equal to five minus the number of pagodas. (For example, if two pagodas are on a space designated to three of a kind, the player must achieve this result in no more than three dice throws.)

Editions

Edition Year Language Publisher / Region
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Files

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Credits

Designers

1
Jürgen P. Grunau

Artists

1
Johann Rüttinger

Publishers

1
Noris Spiele

Linked items

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