allboardgames.com
Step By Step box art
2012 Ranked #19,916

Step By Step

This push-your-luck dice game has players advance pieces up five columns, claim tokens, and finish with the highest score. Repeated rolls must satisfy a chosen high or low bid, or the player loses all movement from that turn.

Dice Push Your Luck Dice Rolling Series: Easy Play (Schmidt Spiele)

Players

2-5

Play time

Not listed

Age

8+

Complexity

1.22/5

Rating

5.63

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.3/5

Harder to teach

Replay value 3.9/5

High replayability

Interaction 3.8/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

Step by Step is a push-your-luck dice game in the spirit of Sid Sackson's classic Can't Stop as players try to push their pieces to the top of multiple columns on the game board – but players win by scoring points and that can be done two ways.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

Step by Step is a push-your-luck dice game in the spirit of Sid Sackson's classic Can't Stop as players try to push their pieces to the top of multiple columns on the game board – but players win by scoring points and that can be done two ways. Each player starts the game with their pieces in the start spaces of five columns on the game board – a space worth -5 points at game's end, mind you, so don't stick around too long! (The game board is double-sided, with one side for 2-3 players and the other for 4-5 players.) On a turn, a player chooses a column, then rolls 2-6 dice depending on which column he chose. After rolling the dice, the player then makes a bid – either "higher/same" or "lower/same" – that lasts for the remainder of the turn. After making a bid, the player chooses one or more dice from among those he rolled previously and rerolls them. If the sum of all the dice matches his bid, then he advances a runner in the column he chose, skipping over opponents' pieces on the way. The player then either ends his turn (moving his pieces to where the runner sits) or rerolls one or more dice to try to match his bid once again. If a player ever fails to match his bid, his turn ends without moving his pieces. If a player ends his turn with his piece on one of 14 tokens that start on the game board, he claims this token. Each column is divided into two zones, and a player cannot advance into an upper zone unless he has moved at least three pieces from the start spaces. The game ends as soon as one player piece is in each upper zone. Players score points based on the height they reached in each column (-5 to 12 points) and the number of tokens they collected (-3 to 5 points). The player with the highest total score wins.

Browse all classifications

Shopping

Where to buy

No verified retailer offers are available yet. The references below may still help you continue your search.

Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
No editions imported yet.

Player resources

Rulebooks, player aids, FAQs, and solo resources.

No files imported yet.

Game and edition data

All specifications (5)

Play and group

Players
2–5
Best with
2–4
Play time
30 min
Age
8+
Complexity
1.2/5
Credits and catalog connections

Credits

Designers

2
Bernhard Lach Uwe Rapp

Artists

1
Dennis Lohausen

Publishers

1
Schmidt Spiele

Linked items

No published linked games yet.