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Blitzed! box art
2013 Ranked #22,843

Blitzed!

Players roll dice simultaneously to claim task cards in a real-time dice game, trying to retain the most tokens until someone runs out. Leaving a task unclaimed costs extra tokens, while better tasks can replenish a shrinking supply.

Dice Real-time Pattern Building Dice Rolling

Players

3-5

Play time

Not listed

Age

8+

Complexity

1/5

Rating

5.05

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.5/5

Harder to teach

Replay value 4.0/5

High replayability

Interaction 3.7/5

Highly interactive

Player scaling 4.4/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

In Potzblitz, everyone is playing at the same time, rolling their dice to complete the most lucrative tasks – or any task really as at the end of the round, the player who remains taskless pays a penalty, moving him closer to zero points.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

In Potzblitz, everyone is playing at the same time, rolling their dice to complete the most lucrative tasks – or any task really as at the end of the round, the player who remains taskless pays a penalty, moving him closer to zero points. To start the game, each player takes three dice in a single color, a claim card, and eight blitz tokens. Each round, three to five plus/minus cards are laid out based on the number of players, with +1 being the highest value and -2 being the lowest. Task cards are then laid out below each plus/minus card other than the -2; these task cards show either a sum or an image of three dice with specific pip values. Once the cards are in place, players start rolling their dice simultaneously, setting aside any they want to save while trying to match what's shown on one of the task cards. As soon as a player meets a task with her dice, she can throw her claim card on it, which prevents others from claiming that task. Once all but one player have claimed a task, the round ends. Whoever failed to complete a task loses two blitz tokens, while everyone else loses one, holds onto the same amount, or gains one based on the plus/minus card associated with their completed task. Players then set up a new round by dealing out new task cards and rolling dice once again. When a player has to return a blitz token but is unable to do so, the game ends and whoever holds the most blitz tokens wins.

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
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Player resources

Rulebooks, player aids, FAQs, and solo resources.

No files imported yet.

Game and edition data

All specifications (5)

Play and group

Players
3–5
Best with
2
Play time
15 min
Age
8+
Complexity
1.0/5
Credits and catalog connections

Credits

Designers

2
Inka Brand Markus Brand

Artists

1
Oliver Freudenreich

Publishers

1
Ravensburger

Linked items

No published linked games yet.