Table feel
Moderate level of direct and strategic confrontation with high interaction frequency, but low emphasis on cooperation.
Players
3-5
Time
?-?
Age
8+
Weight
1
Rating
5.05
Teaching signal
High replayability
Highly interactive
Scales well
Deep strategy
Luck-sensitive
Moderate level of direct and strategic confrontation with high interaction frequency, but low emphasis on cooperation.
blitzed! offers a high level of variability with its gameboard, allowing for different experiences each time it is played. The presence of expansions adds to the replay value, providing new content and gameplay elements. The game also offers deep strategic possibilities and room for improvement over time. The player interaction score is moderate, and the game scales well with different numbers of players. While blitzed! may take some time to learn, it offers a good balance between easiness and depth. Overall, blitzed! has a strong replayability score of 7.91.
Blitzed! has a moderate influence of luck. Random elements such as dice rolls and card draws have a notable but not exclusive impact on the game outcome. While players have some ability to mitigate the effects of randomness through strategic decisions and planning, luck still plays a significant role. The game is a balanced mix of luck and strategy, with neither element dominating the outcome.
In Potzblitz, everyone is playing at the same time, rolling their dice to complete the most lucrative tasks – or any task really as at the end of the round, the player who remains taskless pays a penalty, moving him closer to zero points. To start the game, each player takes three dice in a single color, a claim card, and eight blitz tokens. Each round, three to five plus/minus cards are laid out based on the number of players, with +1 being the highest value and -2 being the lowest. Task cards are then laid out below each plus/minus card other than the -2; these task cards show either a sum or an image of three dice with specific pip values. Once the cards are in place, players start rolling their dice simultaneously, setting aside any they want to save while trying to match what's shown on one of the task cards. As soon as a player meets a task with her dice, she can throw her claim card on it, which prevents others from claiming that task. Once all but one player have claimed a task, the round ends. Whoever failed to complete a task loses two blitz tokens, while everyone else loses one, holds onto the same amount, or gains one based on the plus/minus card associated with their completed task. Players then set up a new round by dealing out new task cards and rolling dice once again. When a player has to return a blitz token but is unable to do so, the game ends and whoever holds the most blitz tokens wins.
No media imported yet.
| Edition | Year | Language | Publisher / Region |
|---|---|---|---|
| No editions imported yet. | |||
No files imported yet.
No linked items imported yet.