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Docker box art
2008 Ranked #20,036

Docker

This tactical dice movement game has players block rivals on a grid and remain the last able to move. Landing atop another piece traps it beneath a stack, but climbing too high can leave your own piece unable to escape.

Abstract Abstract Strategy Dice Roll / Spin and Move Dice Rolling

Players

2-4

Play time

Not listed

Age

8+

Complexity

1.44/5

Rating

5.70

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.3/5

Harder to teach

Replay value 3.9/5

High replayability

Interaction 3.7/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

In the quick, spatial, tactical dice game Omba, players try to block one another on the tiny game pitch, which measures only 3×3 squares. All pieces start off the pitch.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

In the quick, spatial, tactical dice game Omba, players try to block one another on the tiny game pitch, which measures only 3×3 squares. All pieces start off the pitch. On a turn, a player rolls the die and either moves a piece on the pitch or enters a piece onto the middle square of his side of the pitch. A piece must use the full die result, can move only orthogonally, and can't enter the same space twice on a move. Spaces with other pieces in them aren't off-limits, but the cost in die points to move into and out of such spaces equals one plus the altitude difference between the two spaces. When you end movement in a space with another piece, you place your piece on top of it, trapping it. Stacks can be of any height – but make sure you are able to leave again when you climb a stack! A player who cannot make a move is eliminated, but his pieces remain on the pitch. The last player who can move wins.

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
No editions imported yet.

Player resources

Rulebooks, player aids, FAQs, and solo resources.

No files imported yet.

Game and edition data

All specifications (5)

Play and group

Players
2–4
Best with
2–4
Play time
5 min
Age
8+
Complexity
1.4/5
Credits and catalog connections

Credits

Designers

3
Ingo Althöfer Hilko Drude Reinhold Wittig

Artists

3
Cyril Bouquet Nadiia Nemchenko Reinhold Wittig

Publishers

4
(Self-Published) 1-2-3-Games Éditions Edition Perlhuhn (Göttinger Spiele) Feelindigo

Linked items

No published linked games yet.