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Warp 6 box art
2002 Ranked #10,412

Warp 6

An abstract racing game has players guide dice-shaped starships down a spiral toward the central wormhole and move their fleet out first. Landing on ships creates sliding chains that accelerate everyone, so timing their use or disruption decides the race.

Abstract Abstract Strategy Dice Roll / Spin and Move Containers: Tubes

Players

2-3

Play time

Not listed

Age

12+

Complexity

1.79/5

Rating

6.56

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.4/5

Harder to teach

Replay value 3.9/5

High replayability

Interaction 3.6/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

Warp 6 is a mostly abstract race game where players have a fleet of starships (which are represented 4-, 6-, and 8-sided dice) trying to go down a spiral path to the center wormhole.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

Warp 6 is a mostly abstract race game where players have a fleet of starships (which are represented 4-, 6-, and 8-sided dice) trying to go down a spiral path to the center wormhole. During a turn a player moves one of his or her ships along the the spiral exactly the number on the die. A player can choose to change the number on a die up or down by one instead of moving. The game revolves around attempting to land on other ships (friendly or otherwise) which allows sliding down at least one loop of spiral until it reaches an unoccupied spot, thus cutting out a lot of transit time. When this happens, the die is rolled before it is placed in its landing spot to receive a new number. Typically, long chains are formed which can be taken advantage of by all players. Knowing when to form, break, take advantage of, and foil the use of these chains is the key to winning. In the three-player version, the first player to get 4 of their 6 ships out wins. In the two-player version, the first player to get 6 of their 9 ships out wins. Online Play Boardspace.net (real-time, AI option) Mobile Apps Boardspace.net local multiplayer or online, IOS Boardspace.net local multiplayer or online, Android

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
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Player resources

Rulebooks, player aids, FAQs, and solo resources.

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Game and edition data

All specifications (5)

Play and group

Players
2–3
Best with
2–3
Play time
20 min
Age
12+
Complexity
1.8/5
Credits and catalog connections

Credits

Designers

3
Greg Lam Luke Weisman Miratrix Brian Tivol

Publishers

2
Magellan Pair-of-Dice Games

Linked items

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