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15 box art
2011 Ranked #16,541

15

A push-your-luck dice game has players roll colored dice against a target card, set aside valid results, and decide when to stop. Failed rerolls change the score, while setting aside all dice doubles a round’s reward.

Card Game Dice Dice Rolling Mechanism: Roll-and-Write

Players

2-6

Play time

Not listed

Age

7+

Complexity

1.25/5

Rating

5.88

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.4/5

Harder to teach

Replay value 3.9/5

High replayability

Interaction 3.6/5

Highly interactive

Player scaling 4.4/5

Scales well

Strategic depth 4.7/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

Steffen Benndorf, designer of the 2009 release Würfel Express, is back with another dicey design, this time from Schmidt Spiele as part of its new line of dice games Each round in Fiese 15, a new target card is revealed showing six differently colored dice that sum to 15.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

Steffen Benndorf, designer of the 2009 release Würfel Express, is back with another dicey design, this time from Schmidt Spiele as part of its new line of dice games Each round in Fiese 15, a new target card is revealed showing six differently colored dice that sum to 15. On a turn, a player rolls all six dice, then sets aside any dice that have a value equal to or less than the similarly-colored die on the target card. For example, if the card has a blue die showing a 4, then any value from 1 to 4 on the blue die would be valid and set aside. The player can stop and score points equal to the sum of his valid dice or roll the invalid dice. If he rolls at least one valid die, he sets that aside and can choose to stop or roll again; if he rolls no valid dice, then he scores points equal to all the dice on the target card for which no die was set aside. Set aside five dice, and you score an extra five points; set aside all six, and your score for the round is doubled. Whoever has the most points after ten rounds wins the game. Fiese 15 includes 15 target cards, with only ten being used each game. The target cards are double-sided, with only five dice showing on the opposite side, allowing players to choose a variant that handicaps the leaders with tougher targets.

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
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Player resources

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Game and edition data

All specifications (5)

Play and group

Players
2–6
Best with
2–3
Play time
20 min
Age
7+
Complexity
1.3/5
Credits and catalog connections

Credits

Designers

1
Steffen Benndorf

Artists

1
Dennis Lohausen

Publishers

2
G3 Schmidt Spiele

Linked items

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