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Everyone Loves A Parade box art

Everyone Loves A Parade

Players

2-6

Time

20-50

Age

8+

Weight

1

Rating

5.97

Fit

Teach 2.3

Teaching signal

Replay 4.0

High replayability

Interaction 3.7

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 2.7

Luck-sensitive

Table feel

Moderate level of direct confrontation and strategic depth, with high frequency of interaction. Limited emphasis on cooperation.

Replay value

The game offers a high level of variability with different experiences each time it is played. The presence of expansions adds new content and gameplay elements. There is deep strategic depth and room for players to improve their strategy over time. The game scales well with different numbers of players without compromising its appeal or balance. It is relatively easy to learn with a moderate level of depth. Overall, the game has a strong replayability score of 7.93.

Luck profile

The final luck score for Everyone Loves a Parade is 5.33. This indicates a balanced mix of luck and strategy in the game. Random elements have a notable but not exclusive impact on the game outcome, and players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.

Overview

It's a beautiful day, and everyone in your hometown is excited to watch all the fun, pageantry, and spectacle of the upcoming parade! But first, the floats that will thrill the crowd must be built... and the one who crafts the most exciting floats will become the Grand Marshal! In Everyone Loves A Parade, 2-6 players act as float designers, selecting colorful decoration cards (flowers, balloons, and flags) to add to their floats and wow the crowd, which is represented by dice showing colors and items they wish to see. Each decoration card allows an immediate action that can give you an edge, allowing you to move or reroll crowd dice! At the end of each round, players reveal their secret order cards, perform one last action, then enter their completed float into the parade in front of a crowd. You gain points for giving the crowd what they want, and the player with the highest score after three rounds wins and becomes the Grand Marshal!

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