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Walls: Race Through A Changing Maze box art
Rich game profile

Walls: Race Through A Changing Maze

The game board is set up with 3D wall pieces that plug into the board, making a giant maze. The goal of the game is to be the first player to reach the Finish space. Dice are rolled to allow a player to first move their pawn, and second to move walls. The walls pivot around a poi...

Players

2-6

Time

10-30

Age

8+

Weight

1.67

Rating

5.93

Should this hit the table?

Quick read before the metadata.

The game Walls: Race Through a Changing Maze has a high level of direct confrontation and strategic depth in confrontation. Players must frequently pay attention to and react to each other's strategies and turns. However, the game does not emphasize cooperation as much. Overall, the game has a strong interaction score, making it engaging and competitive.

Teach 2.9

Teaching signal

Replay 4.1

High replayability

Interaction 3.7

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 3.2

Luck-sensitive

Table feel

The game Walls: Race Through a Changing Maze has a high level of direct confrontation and strategic depth in confrontation. Players must frequently pay attention to and react to each other's strategies and turns. However, the game does not emphasize cooperation as much. Overall, the game has a strong interaction score, making it engaging and competitive.

Replay value

The game Walls: Race Through a Changing Maze has a high replayability score of 8.14, indicating its strong variability in gameplay, availability of expansions, deep strategic possibilities, and adaptability to different player counts. It offers a fresh and engaging experience with room for improvement in strategy over time.

Luck profile

The final luck score for Walls: Race Through a Changing Maze is 6.33, indicating a balanced mix of luck and strategy. Random elements have a notable but not exclusive impact on the game outcome, and players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.

Overview

What ABG knows about this game

The game board is set up with 3D wall pieces that plug into the board, making a giant maze. The goal of the game is to be the first player to reach the Finish space. Dice are rolled to allow a player to first move their pawn, and second to move walls. The walls pivot around a point allowing the player to open new paths to the Finish, or to block opponents' paths to the Finish. There are some special moves that a player may do when the player rolls doubles: 1. Change places with another player's pawn 2. Move through walls the number rolled (Double 4's means 4 spaces through walls) Note: If option 1 or 2 is played, then the player forfeits their option to move walls. 3. Simply play the roll. If you are looking for something more strategic than a dice rolling game, there is a second set of rules that eliminates the dice and makes the game more strategic. There is also an option to add a "Bad Guy" to game play. This gives the game an exciting element that makes the players play against each other and against the board. The complete set of rules can be seen on the Kickstarter page: https://www.kickstarter.com/projects/111778715/walls-race-through-a-changing-maze

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Credits

People and publishers

Designers

1
Dustin Fausett

Publishers

1
So Way Totally Awesome Games

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