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4 The Birds box art
2016 Ranked #18,550

4 The Birds

This abstract grid game has players place and move birds to form a line or square flock of four first. Opponents, crows, and hawks can scatter a setup, so every placement must balance progress with blocking.

Abstract Strategy Animals Area Majority / Influence Dice Rolling

Players

2-6

Play time

20-30 min

Age

8+

Complexity

1.2/5

Rating

5.82

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.3/5

Harder to teach

Replay value 3.9/5

High replayability

Interaction 3.8/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

4 the Birds is the board game in which you will use beak-and-taloned strategy as well as a peck of luck to be the first to "flock" four of your birds together in a tree besieged by a menagerie of other birds trying to do the same.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

4 the Birds is the board game in which you will use beak-and-taloned strategy as well as a peck of luck to be the first to "flock" four of your birds together in a tree besieged by a menagerie of other birds trying to do the same. By constantly balancing the goal of flocking your own birds and "Flock-Blocking" opponents' birds, a see-saw battle for avian supremacy ensues — and beware the non-player bird-baddies (crows and hawks) that can swoop in to un-nest a would-be winner. Gameplay is simple. Each player rolls two dice on their turn to indicating coordinates on the game board grid (the tree) to place and move your six birds on the board. Each turn a player has the choice to place a bird at the rolled coordinate or play one of seven Action Cards as they work to achieve the winning formation of a four bird flock (either a square or straight line on the grid). Fast and easy to learn and play Finely balanced mix of luck and strategy Territorial disputes between birds is resolved via novel "Pecking Order" Introduces a unique slide mechanic when birds vie for the same spot on the boards Non-player spoiler-birds (crows and hawks) add unique obstacles as well as chain-reaction board-reorganizing sliding and scattering Truly an abstract "gateway" game that's great for kids' spatial and numerical skills (and even better for adults who are out of practice)

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Editions

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Player resources

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Game and edition data

All specifications (5)

Play and group

Players
2–6
Best with
2
Play time
20–30 min
Age
8+
Complexity
1.2/5
Credits and catalog connections

Credits

Designers

1
Steve Ewoldt

Artists

1
Ben Crenshaw

Publishers

1
Breaking Games

Linked items

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