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4 The Birds box art
Rich game profile

4 The Birds

4 the Birds is the board game in which you will use beak-and-taloned strategy as well as a peck of luck to be the first to "flock" four of your birds together in a tree besieged by a menagerie of other birds trying to do the same. By constantly balancing the goal of flocking your...

Players

2-6

Time

20-30

Age

8+

Weight

1.2

Rating

5.82

Should this hit the table?

Quick read before the metadata.

Moderate level of interaction with a good balance between direct and strategic confrontation. Players need to pay attention to each other's actions frequently, but there is limited emphasis on cooperation.

Teach 2.3

Teaching signal

Replay 3.9

High replayability

Interaction 3.8

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 2.7

Luck-sensitive

Table feel

Moderate level of interaction with a good balance between direct and strategic confrontation. Players need to pay attention to each other's actions frequently, but there is limited emphasis on cooperation.

Replay value

4 the birds has a high variability gameboard, impactful expansions, deep strategic possibilities, moderate player interaction, good scalability, and a moderate easiness to learn. Overall, it offers a highly replayable experience.

Luck profile

The final luck score for 4 the Birds is 5.33, indicating a moderate influence of luck in the game. Random elements have a notable but not exclusive impact on the game outcome. Players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.

Overview

What ABG knows about this game

4 the Birds is the board game in which you will use beak-and-taloned strategy as well as a peck of luck to be the first to "flock" four of your birds together in a tree besieged by a menagerie of other birds trying to do the same. By constantly balancing the goal of flocking your own birds and "Flock-Blocking" opponents' birds, a see-saw battle for avian supremacy ensues — and beware the non-player bird-baddies (crows and hawks) that can swoop in to un-nest a would-be winner. Gameplay is simple. Each player rolls two dice on their turn to indicating coordinates on the game board grid (the tree) to place and move your six birds on the board. Each turn a player has the choice to place a bird at the rolled coordinate or play one of seven Action Cards as they work to achieve the winning formation of a four bird flock (either a square or straight line on the grid). Fast and easy to learn and play Finely balanced mix of luck and strategy Territorial disputes between birds is resolved via novel "Pecking Order" Introduces a unique slide mechanic when birds vie for the same spot on the boards Non-player spoiler-birds (crows and hawks) add unique obstacles as well as chain-reaction board-reorganizing sliding and scattering Truly an abstract "gateway" game that's great for kids' spatial and numerical skills (and even better for adults who are out of practice)

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Credits

People and publishers

Designers

1
Steve Ewoldt

Artists

1
Ben Crenshaw

Publishers

1
Breaking Games

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