ABG All Board Games
Package!? box art

Package!?

Players

2-4

Time

5-10

Age

8+

Weight

2.2

Rating

6.03

Fit

Teach 2.3

Teaching signal

Replay 3.9

High replayability

Interaction 3.7

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 2.8

Luck-sensitive

Table feel

Moderate level of direct confrontation and strategic depth, with high frequency of interaction. Limited emphasis on cooperation.

Replay value

The game offers a high level of variability with its gameboard and expansions, providing fresh experiences each time. It also has deep strategic possibilities and adapts well to different player counts. While it may take some time to learn, the depth it offers makes it worth the investment.

Luck profile

The Board Game Package has a moderate influence of luck. Random elements have a notable but not exclusive impact on the game outcome. While there is some room for players to influence or mitigate the effects of randomness through strategic decisions, luck still plays a significant role. The game relies on a balanced mix of luck and strategy, with neither element dominating the outcome.

Overview

Package!? is an abstract strategy game, designed with very quick play in mind (roughly 5 minutes a game), and is played without the need for a board, or a great deal of space. Each player is responsible for depositing a number of packages to 5 different locations, as well as moving packages about between these locations, and creating openings to remove opposing packages from the game. Each turn the current player will roll the die, and take one of the available actions dependant on the number rolled, taking into account the current location of the player, and the number of opposing packages at surrounding locations. Points are scored for each package left in play at the end of the game depending on its location. When all players have placed their packages, the one with the most points is declared the winner… Simple. Sort of! The decision behind what’s in the packages, and what each player represents, is left to you… Maybe you are couriers taking parcels to businesses? Maybe you are spies leaving bombs in enemy facilities? Maybe you are fishermen bringing the days catch into harbour? – Lets be honest, if we told you who and what, then it wouldn’t be abstract anymore!

Media

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Editions

Edition Year Language Publisher / Region
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Files

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Credits

Designers

1
Chris 'Shep' Shepperson

Artists

1
Simon Lacey

Publishers

1
Half Wing Games

Linked items

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